Mercykiller

Namer: no feat required

Just belongs to the Faction, gains a +2 bonus to Diplomacy and Gather Info if dealing with Mercykillers or Mercykiller-aligned people.

Factotum: Takes up one Feat. It cannot be taken with a Metamagic or Fighter Feat.
- Zone of Truth once per day.
	- Blow for Justice twice per day: Character declares before strike. Deals additional damage (as if from a Critical). But the character suffers damage equal to half of that additional, which cannot be absorbed by magical means, but can be healed.
	- Shocking grasp becomes part of your (any) spell list.
	- Command becomes part of your divine spell list.

	Restrictions: must follow the 8 Rules of Justice below:

	I. I will uphold Justice before all else, purging the multiverse of those who break the law.
	II. In all situations I shall weight the rights and wrongs with a clean and impartial mind.
	III. I shall decide where Justice must fall under the law, and I will mete out that Justice with a firm and unyielding hand.	
IV. I believe in the righteousness of my faction, we alone answer to the higher law of Justice.
	V. I will not pass judgment on good or evil, only on the law-abiding and law-breaking, fof therein lies wrongdoing.
	VI. I will punish the guilty as the crime demands.
	VII. I will be diligent in my pursuit of the guilty, and while so engaged I will remain innocent of any wrongdoing in the eyes of others.
	VIII. I will never release a lawbreaker until his sentence has been carried out.