Legs Like Water Technique
Minimum Sail: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero's Sail Ability counts as 1 higher for purposes of the minimum Sail requirement to negotiate shipboard movement without penalty. The target number of all the hero's Sail checks to resist seasickness or avoid the effects of heavy seas on shipboard movement is reduced by 1.
Sharp-Eyed Ship-Spotting Gaze
Minimum Sail: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero can recognize the line, speed, heading in relationship to the mage's ship, and, in many cases, nationality of any ship she can see. This Edge does not allow her to determine whether a ship's colors are false, nor does it allow her to recognize the flags of countries of which the hero has no knowledge.
Taste the Salty Breeze
Minimum Sail: 3
Minimum Heroism: 2
Prerequisite Edges: None
Add 1 success to any of the hero's Sail checks related to predicting the weather on which he scores at least 1 success, and the hero never botches these rolls.
Friend of the Winds
Minimum Sail: 4
Minimum Heroism: 3
Prerequisite Edges: None
As long as the hero is aboard, the ship's speed is increased by 10% as long as it is under sail. This Edge may be purchased more than once, to a maximum number of times equal to the hero's Heroism or Sail, whichever is lower, and each additional application adds 5% to the base speed of the ship.
Veteran Navigator
Minimum Sail: 5
Minimum Heroism: 3
Prerequisite Edges: Taste the Salty Breeze, Sharp-Eyed Ship-Spotting Gaze
The difficulty of all the hero's Sail checks related to navigating a tight or dangerous passage is reduced by 1, and the hero cannot botch these checks.
Venomous Tongue
Minimum Socialize: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero adds 1 success on any Socialize check related to poisoning the waters on which she scores at least one success, and she cannot botch these rolls.
Keen Politician's Eye
Minimum Socialize: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero adds 1 success on any Socialize check related to sensing social situations or making friends on which she scores at least one success and cannot botch Socialize checks of this sort.
Face of Stone
Minimum Socialize: 4
Minimum Heroism: 3
Prerequisite Edges: None
The hero's voice and face betray nothing of his true feelings, rendering him at once enigmatic and cold to those interacting with him. All those who attempt to read the motives or emotions of the hero subtract his Heroism in dice from Socialize checks to do so. If the hero is scrutinized by an individual using Gaze Upon the Heart, the individual with the highest Heroism score defeats the opposed Edge and receives the normal benefit against the other person. In the event of a tie, neither Edge functions against the other.
Gaze Upon the Heart
Minimum Socialize: 5
Minimum Heroism: 3
Prerequisite Edges: Keen Politician's Eye
By interacting with or watching a target for a few minutes, the hero is able to pick up on the subject's current emotional state. This Edge recognizes only the dominant emotion and its strength. The target number for all the hero's Socialize checks related to sensing social situations is lowered by 1. If the hero's target is protected by Face of Stone, the individual with the highest Heroism score defeats the opposed Edge and receives the normal benefit against the other person. In the event of a tie, neither Edge functions against the other.
Faceless Crowd Chameleon
Minimum Stealth: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero adds 1 success to any Stealth check related to vanishing into crowds and hiding in plain sight on which he scores at least 1 success.
Unobtrusive Presence
Minimum Stealth: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero tends to be the last person anyone notices and the one they are the least likely to remember. The hero adds 1 success to any Stealth check on which he scores at least 1 success provided he remains motionless.
Seeking Cover Method
Minimum Stealth: 4
Minimum Heroism: 2
Prerequisite Edges: None
Whenever the hero must devote time to concealing an ambush, the time between Stealth checks related to this activity is halved.
Footfalls of the Cat
Minimum Stealth: 5
Minimum Heroism: 3
Prerequisite Edges: None
The target number of all the hero's Stealth checks related to sneaking or trailing is reduced by 1, and the difficulty of all Awareness checks related to detecting him by sound is increased by 1.
Feel the Poles
Minimum Survival: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero can judge cardinal directions with perfect accuracy as long as he is outdoors and devotes a minute to studying celestial and other signs.
Gift of the Hermit
Minimum Survival: 3
Minimum Heroism: 2
Prerequisite Edges: None
The target number of all the hero's Survival checks related to taming animals is reduced by 1 and the hero cannot botch these checks.
Veteran Guide
Minimum Survival: 3
Minimum Heroism: 2
Prerequisite Edges: None
The target number of all the hero's Survival checks related to finding shelter and foraging is reduced by 1, and the hero cannot botch Survival rolls related to these checks. The hero also cannot botch Survival checks related to tracking and evasion.
Sure-Footed Tracker
Minimum Survival: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero's overland movement rate is increased by 20%. This Edge may be purchased more than once, to a maximum number of times equal to the hero's Heroism or Survival, whichever is lower, and each additional application increases the base speed by another 10%.
Beast Tongues
Minimum Survival: 5
Minimum Heroism: 3
Prerequisite Edges: Gift of the Hermit
The hero may speak and understand one animal language. This is usually a broad category of animals such as canines (dogs and wolves), feline (great cats and house cats), songbirds, birds of prey, snakes, legged reptiles, cattle (cows, bison, and oxen), and so forth. This Edge may be purchased more than once, to a maximum number of times equal to the hero's Heroism or Survival, whichever is lower, and each additional application allows the hero to speak and understand one additional animal language.
Testing the Breeze Technique
Minimum Thrown: 3
Minimum Heroism: 2
Prerequisite Edges: None
The range of the hero's Thrown attacks is increased by 10 yards.
Corkscrew Trajectory
Minimum Thrown: 4
Minimum Heroism: 2
Prerequisite Edges: None
If the hero makes more than one Thrown attack this turn, targets attempting to parry the hero's Thrown attacks subtract 1 from their dice pools to parry those attacks.
Gentle Arc
Minimum Thrown: 4
Minimum Heroism: 2
Prerequisite Edges: None
If the target successfully dodged all the hero's Thrown attacks last turn, she subtracts the hero's Heroism from her dodge pools against all the hero's Thrown attacks this turn.
Wind-Whipped Chakram Technique
Minimum Thrown: 5
Minimum Heroism: 3
Prerequisite Edges: None
If the hero makes only one attack this turn, for every 10 she rolls on her Thrown attack, she may roll another die and add its successes to the result. 10s scored on these extra dice allow the hero to roll bonus attack dice.