Feel the Flow
Minimum Occult: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero adds 1 success to any Occult roll related to detecting the flow of Essence provided he scores at least 1 success on the roll and cannot botch Occult checks related to sensing the magic of active Charms and Sorcery.
First Circle Magic
Minimum Occult: 3
Minimum Heroism: 3
Prerequisite Edges: None
The hero may learn spells and rituals of the First Circle, the weakest of the three Circles of mortal sorcery. The name of this Circle varies depending on the path of magic, but the hero can learn any First Circle spells from any of the paths. This Edge also provides the magician with knowledge of one First Circle Spell at the time it is purchased.
Obscured Star
Minimum Occult: 3
Minimum Heroism: 3
Prerequisite Edges: None
The hero's fate is not written in the stars. Perhaps a powerful god hides her true destiny, or perhaps she has overcome the inertia of fate, and the stars' predictions regarding her are forever innaccurate. Ordinary astrology automatically fails to produce an accurate picture of the hero's future, and even the predictions of the Sidereals regarding the hero's fate are less than perfect. Understandably, heroes with this Edge make the Sidereals a little nervous, even if a mortal's deeds are unlikely to alter their plans in the grand scheme of things.
Second Circle Magic
Minimum Occult: 4
Minimum Heroism: 4
Prerequisite Edges: First Circle Magic
The hero may learn spells and rituals of the Second Circle, which is above the First Circle but below the Third Circle in the power of mortal sorcery. The name of this Circle varies depending on the path of magic, but the hero can learn any First Circle spells from any of the paths. This Edge also provides the magician with knowledge of one Second Circle Spell at the time it is purchased provided the hero meets its prerequisites.
Third Circle Magic
Minimum Occult: 5
Minimum Heroism: 5
Prerequisite Edges: Second Circle Magic
The hero may learn spells and rituals of the Third Circle, the most powerful of the three Circles of mortal sorcery. The name of this Circle varies depending on the path of magic, but the hero can learn any First Circle spells from any of the paths. This Edge also provides the magician with knowledge of one Third Circle Spell at the time it is purchased provided the magician meets its prerequisites.
Perfect Pitch
Minimum Performance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The target number for all the hero's Performance checks related to dancing or playing music is reduced by 1.
Voice of Authority
Minimum Performance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero's voice is remarkably loud and distinctive. She can shout over the din of a battlefield or project her voice to a large or distant audience. The hero's voice is audible at twice the usual distance. Words spoken in such a voice tend to have greater weight in the ears of listeners, and the hero adds one success to any Performance check related to oratory on which she scores at least 1 success.
Way with Words
Minimum Performance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero has an exceptional sense for constructing works of literature, whether they be poems, tales, or essays. The target number of the hero's Performance checks related to composing written works in his native tongue or a language in which he has taken at least one Specialty is reduced by 1.
Musical Prodigy
Minimum Performance: 4
Minimum Heroism: 2
Prerequisite Edges: Perfect Pitch
The hero has a preternatural grasp of pitch and rhythm. There is almost no piece of music upon which he cannot improve, often even as he is playing it. He can accompany another musician on a piece he has never heard or perfectly play any piece he has heard once. The hero cannot botch Performance checks related to music.
Prolific Composer
Minimum Performance: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero is capable of composing both literary and musical works in half the usual time.
Conspicuous Presence
Minimum Presence: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero has a knack for calling attention to herself. People always seem to notice her first in a crowd and remember what she said and did rather vividly. The hero adds 1 success to any Presence roll related to leadership or persuassion by means of rousing speeches or logic on which he scores at least 1 success.
Displaying the Wares
Minimum Presence: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero knows how to make himself look more attractive or more dangerous when he wants to be. If the hero spends one hour sprucing himself up in some fashion, the target number of his Presence rolls related to seduction and intimidation is reduced by 1 for the next scene.
Natural Confidant
Minimum Presence: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero seems very approachable to others and cannot botch Presence checks related to cementing friendships. In addition, whenever the hero makes the first Presence check related to cementing a friendship with a particular person, she adds her Heroism in dice to the roll. This has no additional effect on a single friendship beyond the first roll.
Succor-Encouraging Appearance
Minimum Presence: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero is exceptionally good at convincing people he is not dangerous or ill-intentioned. The hero adds 1 success to any Presence check related to persuassion by means of appeals to emotion on which he scores at least 1 success.
Inviolable Demeanor
Minimum Presence: 5
Minimum Heroism: 3
Prerequisite Edges: Conspicuous Presence
The hero's very presence discourages the use of force against her. During any given scene in which she has not yet been attacked, those wishing to do so must roll a successful Willpower check to open hostilities against her. Once someone has attacked the hero, anyone else may do so until the end of the scene. The target number of all the hero's Presence checks related to intimidation is reduced by 1.
Hardy Stamina
Minimum Resistance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The target number of the hero's Resistance checks related to resisting disease and infection is reduced by 1.
Iron Lungs
Minimum Resistance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero's may hold his breath for twice as long as normal.
Skin of the Dragons
Minimum Resistance: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero may soak lethal damage with half her Stamina (rounding down) exactly like one of the Exalted. This Edge does not grant the hero a roll to resist the effects of environmental damage, though this damage may be soaked as though she was one of the Chosen.
Tolerant of Poisons
Minimum Resistance: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero may make a reflexive Stamina + Resistance check to survive the effects of a poison, though she will probably still die if the roll fails. In addition, the target number of the hero's Resistance checks related to holding her liquor is reduced by 1.
Cast Iron Constitution
Minimum Resistance: 5
Minimum Heroism: 3
Prerequisite Edges: Tolerant of Poisons
If the hero fails to resist a poison, he takes the listed damage for the poison rather than dying from its effects.
Environmental Tolerance
Minimum Resistance: 5
Minimum Heroism: 3
Prerequisite Edges: Skin of the Dragons
The hero may make a Stamina + Resistance check to resist environmental damage just like one of the Exalted.
Horse-Breeder's Expertise
Minimum Ride: 3
Minimum Heroism: 2
Prerequisite Edges: None
The target number of all the hero's Ride checks related to evaluating or training mounts is reduced by 1, and the hero cannot botch these checks.
Born in the Saddle
Minimum Ride: 4
Minimum Heroism: 2
Prerequisite Edges: None
The target number of all the hero's Ride checks related to riding under stress and pushing mounts is reduced by 1 and the hero cannot botch Ride checks of this kind. In addition, the hero's Ride Ability is counted as 2 higher for purposes of calculating his maximum dice pools for combat Abilities and staying mounted in combat.
Eclipse the Mount
Minimum Ride: 3
Minimum Heroism: 3
Prerequisite Edges: None
Provided the hero's mount has not proven itself a threat, no enemy may attack it unless she makes a successful Willpower check against a difficulty equal to the hero's Heroism.
Mystique of the Heavy Cavalryman
Minimum Ride: 5
Minimum Heroism: 3
Prerequisite Edges: Born in the Saddle
The hero receives 1 additional die to all Archery, Awareness, Dodge, Melee, Performance, Presence, Resistance, and Thrown checks made while mounted.