Fast-Working Craftsman
Minimum Craft: 3
Minimum Heroism: 2
Prerequisite Edges: None
So long as he does the work himself, the hero can construct or repair items more quickly, halving the time between rolls.
Jack of All Trades
Minimum Craft: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero does not suffer usual -2 penalty when performing skilled labor for which she has not purchased the Crafts Ability. If the hero has 3 dots in Dexterity and 4 dots of Crafts (blacksmithing), for example, but no dots in Crafts (farming), her dice pool on Dexterity + Crafts rolls related to farming is 3, not 1.
Master Architect
Minimum Craft: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero may attempt to acquire successes on the construction phase of an extended Craft roll after she has already scored a number of successes equal or greater than her Intelligence + Craft (usually the maximum). If she fails to achieve at least one success on one of these extra rolls, however, the design is fatally flawed and the hero must cease construction immediately, leaving an incomplete work. If the hero botches one of these extra rolls, a disaster of some kind results, destroying all the work the hero has done so far and possibly causing other damage, as well, depending on the nature of the project.
Hands Like the Wind
Minimum Craft: 4
Minimum Heroism: 3
Prerequisite Edges: Fast-Working Craftsman
So long as he does the work himself, the hero can construct or repair items more quickly, reducing the time between rolls to one third of the base. This is not cumulative with Fast-Working Craftsman.
Master of Crafts
Minimum Craft: 5
Minimum Heroism: 3
Prerequisite Edges: Jack of All Trades
Whenever the hero buys a new Crafts skill, she learns a second Crafts skill at no additional cost.
Make Do with Less
Minimum Craft: 5
Minimum Heroism: 3
Prerequisite Edges: None
The hero treats raw materials as being one class higher for purposes of determining how fine the items he crafts from them will be. Scrap materials are treated as poor. Poor materials are as good. Good are as excellent. Excellent are as the finest materials in the world. Even the greatest mortal craftsman in the world, however, cannot make a mundane substance function exactly like one of the Five Magical Materials.
Swiveling Defense Technique
Minimum Dodge: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero may use dodge actions even when she is unable to give ground due to standing on a narrow ledge, being up to her knees in mud, and so forth.
Teasing the Target Manuevers
Minimum Dodge: 3
Minimum Heroism: 2
Prerequisite Edges: None
During any turn in which the hero makes a full dodge, the dice penalties for dodging multiple attacks in a single turn is reduced by his Heroism.
Lean Body
Minimum Dodge: 4
Minimum Heroism: 2
Prerequisite Edges: None
The target number of all the hero's Dodge rolls is reduced by 1.
Striking the Heel
Minimum Dodge: 5
Minimum Heroism: 3
Prerequisite Edges: None
The hero has grown adept at taking advantage of the defensive weaknesses that emerge immediately after an attack. If he successfully dodges all hand-to-hand attacks directed at him by the attacker in a turn and attacks that enemy on his next action, the hero adds his Heroism in dice to the first attack he makes on that target.
Deadened Nerves
Minimum Endurance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero is more tolerant of bruises. All injury penalties caused by bashing damage are reduced by 1.
Heavy Cavalry's Endurance
Minimum Endurance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The fatigue value of any armor the hero wears is reduced by 1.
Sleep Quickly
Minimum Endurance: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero derives as much benefit from a long nap as most mortals gain from 8 hours of sleep, reducing his need for rest to just four hours.
Sweat Out the Fever
Minimum Endurance: 3
Minimum Heroism: 2
Prerequisite Edges: None
If the hero contracts a disease, the difficulty of his Stamina + Endurance check to survive its effects is reduced by 1. In addition, the hero cannot botch rolls to overcome infections or disease.
Boxer's Recovery
Minimum Endurance: 4
Minimum Heroism: 2
Prerequisite Edges: None
The hero heals bashing damage more quickly, requiring only 6 hours of rest per health level of bashing damage healed.
Berserker's Endurance
Minimum Endurance: 5
Minimum Heroism: 2
Prerequisite Edges: Deadened Nerves
The hero is more tolerant of pain and even of crippling injuries. The hero may choose to convert all -1 health boxes to -0 health boxes, all -2 health boxes to -1 health boxes, all -3 health boxes to -2 health boxes, all -4 health boxes to -3 health boxes or all Incapacitated health boxes to -4 health boxes. This Edge may be purchased more than once, to a maximum number of times equal to the hero's Heroism or Endurance, whichever is lower, and each additional application allows the hero to convert another set of health boxes. The effects are cumulative, so a hero who converted his two -2 health boxes to -1 health boxes with one application could then convert those same two health boxes (along with his two normal -1 health boxes) to -0 health boxes with a second application of this Edge.
Fast Healer
Minimum Endurance: 5
Minimum Heroism: 3
Prerequisite Edges: Boxer's Recovery
The hero heals lethal damage more quickly. -0 health levels heal in just 12 hours. -1 health levels heal in 1 day. -2 health levels heal in 2 days. -4 and Incapacitated health levels each heal in 2 weeks.
Lidless Eyes
Minimum Endurance: 5
Minimum Heroism: 3
Prerequisite Edges: Sleep Quickly
The hero is truly sleepless. She might suffer from exhaustion but never need actually sleep.
Discarding the Irrelevant
Minimum Investigation: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero never botches Investigation checks and adds one success to any Investigation check on which he wins at least one success.
Master Researcher
Minimum Investigation: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero knows how to find information of all kinds in a library, by interviewing experts, or otherwise taking advantage or existing fountains of information. Whenever she is called upon to find information, she accomplishes the task more quickly, halving the time between rolls.
Eidetic Memory
Minimum Investigation: 4
Minimimum Heroism: 2
Prerequisite Edges: None
The hero has a mind for remembering facts or compulsively takes notes. Her player may ask the Storyteller to repeat information the player has forgotten but the character would not have. Someone playing a hero with this Edge should probably keep notes during the session to reflect the hero's grasp of factual information and to reduce the need to pester the Storyteller with excessive questions.
Perfect Sound Recognition
Minimum Investigation: 4
Minimum Heroism: 3
Prerequisite Edges: None
The hero remembers everything she hears perfectly, and may replay events in her mind's ear in search of details others might not have noted in such a short span of time. She recognizes people by the sound of their voices or even the sound of their footsteps, provided she noticed these sounds the first time she heard them (a function of Perception + Awareness checks). This allows her to penetrate disguises as with Persistance of Vision, but by recognizing a person's voice or other sounds.
Persistance of Vision
Minimum Investigation: 5
Minimum Heroism: 3
Prerequisite Edges: None
The hero remembers everything she sees perfectly, and may replay events in her mind's eye in search of details others might not have noted in such a short span of time (by rolling a normal Perception + Awareness check). She recognizes faces seen once at a glance along with the circumstances under which the person was first observed. If the hero comes into contact with someone he has seen before who is currently disguised (or one who was diguised on first being observed but now isn't), he makes a reflexive Perception + Awareness check against a difficulty equal to the number of successes the individual made on the Intelligence + Larceny check to create the disguise. If this check succeeds, the hero pierces the disguise based on some subtle, undisguised mannerism. This Edge can allow the hero to carry an entire library around in his mind, but he must make Wits + Investigation or Intelligence + Investigation checks as normal to find the information he seeks.
Sticky Fingers
Minimum Larceny: 3
Minimum Heroism: 2
Prerequisite Edges: None
The hero adds 1 success to any Larceny check related to picking pockets or otherwise filching small items on which he scores at least 1 success.
Vault-Breaker's Haste
Minimum Larceny: 4
Minimum Heroism: 2
Prerequisite Edges: None
Usually, picking locks takes a great deal of patience. The time required between Larceny checks related to picking or modifying a lock is halved.
Parrot's Tongue
Minimum Larceny: 4
Minimum Heroism: 3
Prerequisite Edges: None
The hero can disguise her voice so flawlessly even her own mother wouldn't recognize it. She can conceal gender, age, and health easily. In addition, the hero can imitate many other noises such as the songs of birds, the splash of water on rocks, and so forth. This is not magic, so complex or extremely loud sounds (choruses of voices, earth-shaking explosions, etc...) are beyond the scope of this Edge.
Mark-Assessing Glance
Minimum Larceny: 5
Minimum Heroism: 3
Prerequisite Edges: None
The hero can determine the difficulty of a Larceny check to perform a task based on limited information. This guess is always accurate unless there are significant gaps in his information. The hero cannot botch Larceny checks related to performing tasks whose difficulty he has accurately assessed.