
Flaming Beam (by Nick)
Elemental
Level: 9
Range: 10 ft.
Components: left blank by author
Duration: 2d8 rounds
Casting Time: 3
Area of Effect: 10 ft. by 10 ft.
Saving Throw: See Below
This is a powerful beam of incredible beauty and awesome power. The damage is 10d20. At full power (max damage) it can do 200 damage. The beam is a red blast of intense heat. Swirling around the beam is a mixture of blue and yellow flame. The tip and centre of the blast can reach up to 6500 degrees Celsius. The blast can be dodged with a successful saving throw versus spell if the creature is at half distance, otherwise the creature is incinerated and the blast continues to travel to its max range.
Laboratory Out Of Time (by Brian McBride)
Alteration
Level: 9
Range: Within the laboratory
Components: V,S
Duration: Special
Casting Time:1 hour
Area of Effect: Caster's laboratory
Saving Throw: None
This spell allows the character to create spells or magical items without the inconvenience of wasting time. This spell allows all beings within the laboratory to do their business for the regular amount of time and exit the laboratory. To the characters outside the laboratory the time used to create the spell or item seems like a few minor seconds. The characters in the laboratory still experience time as normal (they age, have to eat and sleep, etc.).
Teleport Lab (by Jeff Neeser)
Alteration
Level: 9 (or 10)
Range: Special
Components: V,S,M
Duration: Permanent
Casting Time: 1 hour
Area of Effect: Caster's laboratory
Saving Throw: None
This spell allows the wizard to teleport heir lab from one location to another. The caster must first find, or make a flat location to where the lab will be teleported to. The caster then casts the spell and this new location AND then also has to cast it again at the original location of the lab. The caster must cast this spell twice in order for the spell to work.
After the spell has been cast on the lab, the building and all of its contents (excluding any living
creatures) are transported to the new location. The only limitation of distance is that the new location must be within 10 miles of the original location.
The material component of this spell is: earth from the new location and something else that is hard to come by in your world.