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Clay to Flesh (reversible) (by Jeff Neeser)
Alteration
Level: 8
Range: 10ft/level
Components: V,S
Duration: Special
Casting time: 8
Area of Effect: 1 creature
Saving throw: Neg. (when turning flesh to clay)
When this spell is cast on a creature it's flesh, bone, hair, teeth fingernails (everything that is physically connected with it, not items) is turned to clay. The clay is of the most basic shape there are no small details of the creature seen in the clay. The clay can then be altered by anyone in size, addition, subtractions and body parts can be shifted from one creature to another. In mix and matching body parts involves only clay that has previously been flesh. Clay that has been transported from one creature to another will retain its original characteristics if it is simply transplanted. If the clay has been rolled around and loses its original shape it becomes general clay and will take on the creature's characteristic. The creature has full control over the body part or addition flesh when returned to flesh. The spell can then be reversed and the clay made flesh again.

Magic Mirror Armour (by Jeff Neeser)
Conjuration/Summoning
Level: 8
Range: Touch
Components: V,S
Duration: 5 rounds + 2 rounds/level (to a maximum of 60 rounds)
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: None
This spell creates magic armor around the caster (or chosen creature.) The armor is forged of such material that any missile attack reflects back at the same angle as it entered (back at the attacker) and with any melee attack, the Magic Mirror Armor reacts like regular armor. The armor lasts for 5 rounds + 2 rounds/level of the caster to a maximum of 60 rounds (1 hour.) The caster has control of what the armor looks like in terms of eye holes, etc..

Sword and Daggers of Cutting (by Jeff Neeser)
Conjuration/Summoning
Level: 8
Range: Special
Components: V,S
Duration: 1 round/level (up to a maximum of 120 rounds or 2 hours)
Casting Time: 8
Area of Effect: Special
Saving Throw: None
After this spell is cast a sword or dagger appears in the caster's hand (the caster's choice whether it is a sword or dagger and any type of sword or dagger can be chosen.) The weapon can cut through anything (except anything magical) as easily as swiping the blade through air. If the caster gives someone else the weapon it still has its magical ability for the duration of the spell. After the duration of the spell the weapon disappears.

Touch of Age Drain (by Jeff Neeser)
Necromancy
Level: 8
Range: Touch
Components: V,S
Duration: Special
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: Neg.
After the spell is cast the wizard touches a creature and drains the life out of them. One to five years are drained from the creature's life span and the creature ages one to five years. The caster can then give the life-force to anyone including themselves, the receiver grows younger by one to five years. The life-force must be given within one hour or it disappears.