
Arch Angel Wings (by Jeff Neeser)
Alteration
Level: 4
Range: Touch
Components: V,S
Duration: 6 hours + 1 hour/level (up to a maximum of 24 hours)
Casting Time: 4
Area of Effect: Special
Saving Throw: None
This spell creates a pair of metal wings on the creature's back. These wings are as flexible as the wings on an average bird or bat, however, they are invulnerable to anything non-magical. The creature can fly at any speed, up to "Flash Speed". The creature can also shoot out blade feathers from the wings themselves which travel at "Flash Speed" and automatically hit causing 1-12 damage. The wings have 2 blade feathers plus 1 per level of the caster to a maximum of 30 blade feathers. The wings have three positions, which are adjusted by the creature who has the wings, folded in, folded down, and fully spread out. If the wings are folded in, the creature cannot use the wings at all. That is the creature cannot fly nor shoot the blade feathers. The wings are folded into the creature's body and they are reduced to the size of a blade feather, they are also phased through the creature's clothing. This makes the wings undetectable, by sight, if the creature has clothing. If the wings are folded down the creature can use most of the wings' abilities, excepting the ability to fly at "Flash Speed" (320 km/h, 1200m/s.) If the wings are fully spread out the creature can use all abilities, this now includes the ability to fly at "Flash Speed."
Boot-to-the-Groin (by The_Sabre)
Abjuration
Level: 4
Range: 10 yards
Components: V,S,M
Duration: 1 round/level
Casting Time: 6
Area Of Effect: One creature
Saving Throw: See below
Author: The_Sabre (the_sabre@hotmail.com)
Boot-to-the-Groin creates a boot that appears in front of the target as per boot-to-the-head, except that the boot kicks the target in the groin, not the head. Anything else not specified here is the same as in boot-to-the-head. Males with reproductive organs in affected area may save versus spell to be stunned for 1 round because of the close call. For males who fail the saving throw and receive the full amount of hits from the spell (all kicks hit), there is a 50% chance that the male will be rendered sterile from the deformation of the specific organs. The damage is the same as boot-to-the-head, except males take double damage.
The spell "Boot-to-the-Head" can be found in the Net SpellBook, or follow this link https://www.angelfire.com/rpg/3rdedition/wizspells2/special.html
Mindspeak (by Jeff Neeser)
Enchantment/Charm
Level: 4
Range: Touch
Components: V, S
Casting Time: 4
Duration: 1 hour/level
Area of Effect: 1 creature
Saving Throw: None
After this spell is cast on the caster or a creature (it must be a living creature and not undead), the character gains the telepathic ability to send a vocal message into other creature's minds. The receiving creature must know the language that the character is "speaking" in order to comprehend the message. The character can only send messages to a receiving creature that is within the sight of the character.
Vulge's Lead Ray (by Mighty_Zug)
Transmutation
Level: 4
Range: 25ft. + 5 for every 2 level
Components: V, S, M
Duration: Permanent
Casting Time: 4
Area of Effect: metal object weighing up to 10 lbs. per level
Saving Throw: Negates
You alter the physical properties of metal plating so that it becomes predominately lead.
The object does not change shape but doubles in weight and grants only +1 armour. A weapon is rendered useless. If a magic weapon, then it is rendered useless, and non functional, although a character with the appropriate item creation feat can repair it.
Material Component: A small chunk of lead.