
Acid Jet (by JC)
Enchantment
Level: 2
Range: 5 feet/level
Components: V, S, M
Duration: See Below
Casting Time: 2
Area of Effect: 3 foot wide line
Saving Throw: ½ damage
A jet of acid shoots from the caster's hands, burning all within a 3 foot line. The spell has a range of 5 feet per level of experience. Whoever is struck by the spell must make a save vs. spell or have any armour they are wearing melt away. The acid does 1d4 damage per round and lasts for 1 additional round every 2 levels of experience (1 round at 3rd, 2 at 5th,...). A successful save reduces damage in half.
Material Component: A pinch of garlic powder and an empty flask.
Tiara's Force Blast (by Jeff Neeser)
Evocation
Level: 2
Range: 100 feet + 10 feet/level (up to 200 feet)
Components: V,S
Duration: Instantaneous
Casting Time: 2
Area of Effect: 1 or more creatures (objects) in a 10 foot cube
Saving Throw: None
Upon casting this spell a small number of bright spheres shoot from the caster's finger tips. The blasts will strike an enemy (object) and throw it back 10 feet. The damage caused from the impact of the blasts is 1d8 per blast. If the enemy hits something (a wall, table, etc) the enemy takes another 1d8 damage. The distance the blasts can travel is 100 feet plus 10 feet per level of the caster to a maximum of 200 feet. The caster can shoot 1 blast plus 1 per level of the caster up to ten. The caster can shoot the blasts at different targets, but any target shot at must be within the range. Every blast is shot at the same time, that is they all shoot at their target(s) when the spell has finished being cast.
Tiara's Shrink Spell (by Jeff Neeser)
Alteration
Level: 2
Range: Touch
Components: V,S
Duration: Special
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
When this spell is cast on an object, no living or dead creature will be affected by this spell, which is not connected to the ground, the object is shrunk to any size the caster desires. However, the object must be shrunk to a size which can fit in the caster's pocket, and not beyond the size of which the caster cannot pick up the object (an atom for example.) The spell is broken when the object comes into connect with the ground.
Tiara's Time Blast (by Jeff Neeser)
Evocation
Level: 2
Range: 60 feet + 10 feet/level (up to a maximum of 200 feet)
Components: V,S
Duration: 1d6 rounds + 1 round/level (up to a maximum of 24 levels)
Casting Time: 2
Area of Effect: Special
Saving Throw: None
After the spell is cast, 1 blast/2 levels (up to a maximum of 15), is projected from the caster's hands. Each blast which is fired can go to a separate target, as long as each target is within the range. All the blasts are shot when the spell has finished being cast. The blast has an hour glass symbol in the center of it. The object or creature which is hit by the blast is stopped in time for the duration of the spell. The object must have moving parts in it to be affected by the spell, a falling rock would not be stopped in time because it has no moving parts. After getting hit, the object has a time field surrounding it which is not much larger than the object itself. If the target, within the time field, is attacked the damage does not affect the object (creature) until the spell ends. The caster is the only person who can enter the time field and interact within it, any other creatures trying to enter the field are simply stopped by the time field from entering.
Tiara's Vision Spell (by Jeff Neeser)
Greater Divination
Level: 2
Range: 1 creature
Components: V,S
Duration: 12 hours + 1 hour/level (up to a maximum of 48 hours)
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell can be cast on any creature with intelligence 8 or higher which can see (that is it is not blind.) The creature can see in terms of infra vision, infrared vision, and x-ray vision. Only one type of sight can be used at a time.