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Nightmare Prince (by Ozren Širanović)
Huge Abomination
Hit Dice: 12, +7 HP 486
Initiative: +15
Speed: 100 ft.
AC: 45
Attacks: 35, 30, 25, 20
Damage: Claw 3d8+9, Tail 3d12+9
Face/Reach: 10 ft.
Special Attacks: Charge 8d8damage
Special Qualities: Opponent takes damage of 2d8 upon touch, regeneration 10 wounds/round, damage reduction 20/+4
Saves: Fort+24, Ref +26, Will +22
Abilities: left blank by author
Skills: Spot 22, Listen 26, Climb18, Jump 25
Feats: Improved Unarmed Attack, Improved Initiative, Improved Critical, Power Attack, Cleave, Greater Cleave, Improved Bull Rush, Sunder, Deflect Arrows, Dodge, Combat Reflexes

Climate/Terrain: Usually Hell
Organization: None
Challenge Rating: 12
Treasure: High quality scales, spikes, hide
Alignment: Chaotic Evil
Advancement: Unique

This monster is a huge abomination created by a powerful spellcaster named Shani for personal protection until it set itself free. Attempts of finding it and destroying it has failed and this "creature" is now in a society of fiends. It is not known how it found its way there.
Some mages suspect that Shani didn't want to destroy his "beautiful" creation so he gave him a new home.

Combat:
The hardest part of battling with this opponent is to survive his charge + full attack. The charge causes the character to be knock backed 20 ft.

Society:
Company of Fiends.

Noble Ice Salamander (by Tommy Maher)
Huge
Hit Dice: 10d10
Initiative: +1
Speed: 30 ft.
AC: 20
Attacks: +2 Huge Long Sword +22/+17/+12, tail slap + 15 melee
Damage: 2d10+8 and 1d10 ice, tail slap 2d10+5 and 1d10 ice
Face/Reach: left blank
Special Attacks: Ice, Constrict,2d10+2 and 1d10 ice and spell like abilities
Special Qualities: Ice subtype damage reduction 10/+3
Saves: Fort+16, Ref +8, Will +14
Abilities: Str 24, Dex 10, Con 20, Int 15, Wis 15, Cha 16
Skills: Bluff+11, Craft(ice) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20
Feats: Cleave, Great Cleave, Multiattack, Power Attack

Climate/Terrain: Any
Organization: Solitary, Pair, Group (2-4), and Band (5-10)
Challenge Rating: left blank
Treasure: Double Standard and a +2 Huge Long Sword
Alignment: Lawful Good
Advancement: left blank

The counter part to the evil fire salamander, the ice salamander is almost identical in advancement to the fire salamander. They attack each other on site no mater what the odds.

Combat:
Uses it's spell-like abilities before closing which are almost the same as the fire salamander's but uses ice in place of fire in all instances.