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Jalabar (by Kurtis Swekla)
Medium-size Magical Beast
Hit Dice: 13d10 (65hp)
Initiative: +4 (Dex)
Speed: 60ft
AC: 15 (+4 Dex, +2 Natural)
Attacks: 2 Punches +8 Melee, Bite +10 Melee
Damage: Punch 1d10, Bite 1d8
Face/Reach: 5ft. by 5ft./ 8ft.
Special Attacks: Petrifying Bite, Shoot Weapons
Special Qualities: Self-Destruction
Saves: Fort +8, Ref +8, Will -2
Abilities: Str 16, Dex 14, Con 15, Int 11, Wis 10, Cha 10
Skills: Hide +0, Jump +4,
Feats: Dodge, Mobility, Run, Track

Climate/Terrain: Temperate Plains
Organization: Gang (2-6)
Challenge Rating: 13
Treasure: None
Alignment: Neutral Evil
Advancement:

Jalabars look like a greyhound dog with short white/bluish fur. It has four legs and all four legs end with human hands (not claws). It's head is long and it has small ears, red eyes and sharp teeth. It is about 4 feet in length, 3 feet high, and weighs about 100lbs

Combat:
Their main attack is by either biting or punching the enemy, and they have one special attack. Their punch causes 1d10 damage and their bite causes 1d8 damage. Their bite can cause the victim to instantly turn into stone, with a save vs. petrification, if successful then the victim doesn't turn into stone. Jalabars choose wether they want to turn the victim to stone or not, if not then the victim just takes 1d8 points of damage.

Petrification (Sp): If a Jalabar hits with its bite it causes the opponent to turn into stone unless a fortitude save is made, in which case the opponent will only receive 1d8 damage.

Shoot Weapons (Su): They can shoot anything that was shot at them, except for magical attacks (magic missiles).
Example: A Jalabar is attacked by someone using a bow and arrow. The arrow hits the Jalabar causing 1d6 points damage. From then on in this particular Jalabar's life, it can now shoot arrows out of its body in any direction it desires, causing 1d6 points of damage if the arrow hits someone.

If someone shot a magical arrow at a Jalabar, then when the Jalabar shoots this arrow, the arrow just causes 1d6 damage, the magical properties are cancelled. As stated above, the Jalabar can shoot this an unlimited number of times, but it can only shoot a total of five things (i.e. this special power has a "memory" of only five things). So if a Jalabar has five things that it can shoot, and it gets shot by something else, then that newest thing replaces the oldest thing.

Self-Destruction (Ex): When a Jalabar is killed it explodes causing 6d10 damage to anyone within a 20 ft. radius of the Jalabar.

Jalabar Society:
It lives out in grassy areas, usually residing in near-by caves in rocky areas, or in burrows that they have made using tools (picks, axes, shovels) stolen from near-by human communities (usually mining communities and mines since they live near rocky areas). Jalabars ferociously defend their territories by attacking anything that comes close to their homes. They are carnivores, their diet consists of any animals that live in the area. They travel in groups of 2-6 (usually 3 or 4).

When the group of Jalabars becomes to big (around 20) then a small group of males and females (2 or 3 of each), leave their home and roam around looking for a new place to live. If they run into other Jalabars along the way, they will join their group if it isn't already too big.