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Rod of Death (by Kurtis Swekla)
This obsidian rod causes death to anyone who is "hit" by it, the holder does not die. When this is found and picked up it will not cause death to that character, but anyone that character touches with this rod will die unless successfully saves vs. death magic. This rod contains only ten charges and can be recharged, however it can only be recharged by a wizard of level 20 or higher. If this rod is attempted to be charged by a lower level wizard then he dies.

Rod of Identification (by Kurtis Swekla)
This rod has one end that is tapered to a soft point, the other end is not tapered. When the holder touches the tapered end to a magical item, the entire rod glows a bright red and the holder hears in his mind what the magical item's most basic characteristic is (similar to the Identify spell). This rod has 20 charges and must be recharged by casting Identify into it.

Rod of Use (by wasp)
Rods of Use usually come in sets of two. They appear to be short sticks with a bent end. They can fire up to 12 shots per round not exceeding 12 per day. Each shot dose 1d4+1 points of damage and are by all accounts magic missiles. Rods of use are really cool for lower level characters but they are not that effective against stronger opponents.