
Magic Ring (by Kurtis Swekla)
Is a ring which causes a +2 to attack bonus and damage to all weapons used while wearing it.
The Primus Ring Extra Class (by Jeffrey Bowers, A.K.A. Damein Rahl)
This elvish ring made of gold that is specific to elvin blood. Etched into
it are the symbols for the God of Elves and the mark of the thief. When the
command word "Attalicus" is spoken, the wearer is bathed in a black
non-light that renders him almost undetectable in shadows. He can only be
found if a wizard of level 10+ casts detect magic. The black coating acts as
both a Fire Shield spell and a Shadow Walk upon command spell. When another
command word (Corellon) is said, the wearer is granted the powers of a cleric of equal
level to himself. He can, however, only cast spells associated with the deity (Corellon or WeeJas). Note:if the
character is evil, the command word is "WeeJas."
Ring of Climbing (by Saberus Terras)
This is an unusual ring consisting of three bands braided together. When
it is placed on the tip of a finger it scrolls to the base with a prefect
fit. If it is placed at the end of a finger width object it will also
scroll. If it is grasped while it is scrolling, it will carry up to 1600 lb.
of matter. If the command word is said when it is thrown at an enemy, one
charge is expended and the target is entangled, unless it saves vs. wand.
After entangled, it has one round to make a bb/lg roll or it is stuck until
the user states the command word again or the target dies. An entangled
target automatically loses all a/c bonuses for dex. The ring has 100 charges
start and can only be recharged by a limited wish or better.
Ring of Falling (by Saberus Terras)
This cursed ring functions much like the Ring of Climbing (see above for the Ring of Climbing) until 2-12 charges are expended. Thereafter, it's Ring of Climbing functions continue to work with the following exceptions:
1. It can only lift 300 pounds of matter
2. It causes the wearer to take maximum falling damage for the given height
3. -2 to saves vs. falling
4. -50% to a thieves climbing skill (to a minimum of 5%)
To rid oneself of the ring after the curse activates, use the following spells in this order: Remove Curse, Featherfall, Permanency, and Wish . Otherwise the ring will find and resecure itself on its victim.
Ring of Forms (by Gilbert)
This ring has the power to transform the wearer into anything it has already defeated (works at the wearer's will).
Cost: To Buy: can't buy only one can exist
Ring of Lightning (by Kurtis Swekla)
When this ring is worn any projectiles travel with golden lightning surrounding them. When this lightning projectile hits someone, it causes the projectile damage plus 3d6 for the lightning.
Ring of Shelter (by Mattn Fasullo)
When the command words "shelter me" are said, this magical ring duplicates the effects of a Lemund's Secure Shelter spell. No material components are required. The shelter appears ten feet in front of the wearer. If the shelter would appear inside an object, eg. a rock face, the shelter does not appear and a charge is wasted. When newly created the ring has 25 charges. When found the ring has 1d20+5 charges.
Caster level 6 Prerequisite: Lemund's Secure Shelter
Cost to create: 200gp + 50 gold pieces worth of material components.