
Black Magic Cloak
When it is put on a dead creature (human) it comes back to life but deformed (and maybe special powers.) It can used once per creature (human). The reincarnated creature (human) must wear it all the time or it will die when it is taken off, never to be resurrected again. When the resurrected creature (human) dies it can never be resurrected again. When the resurrected creature (human) does die the cloak can be used by another creature (human).
The Cloak of the Elements (by Jesse "Kop" Kopelman)
This cloak is capable of unleashing devastating, yet unpredictable attacks. To use it, the wearer has to face the target and open the cloak wide, using both hands, in a manner rather like a flashing pervert. A storm of furious elemental energy is released in the form of either ice wall,ice storm, cone of cold, firestorm, wall of fire, wall of stone, meteor swarm, fireball, gust of wind, a torrent of water, a torrent of mud, lightning, etc.... The GM decides what is unleashed, for the wearer of the cloak has no control over it. (the use of a chart may well be in order) The wearer is immune to the immediate attack, but will suffer on the next round just like anybody else caught in the lasting afteraffects, if there are any. It conferrs no other benefits, although some of these also act as a standard displacer cloak.
Cloak of Undead Detection (by David)
This is a finely woven grey cloak just like any cloak unless the a priest (cleric) is wearing the cloak, then when within 100 ft. of any undead the cloak will tug in the direction of the undead.
It can be worn by any class but for those not wearing armour it also gives +5 AC against undead only. If being worn by a priest wearing armour only the tugging is activated. If worn by any other class wearing armour then it is a normal cloak.
Crown of Kingly Power
This is a large jewel encrusted crown. Nobody can take the jewels out of the crown, if someone tries to pry out a jewel, they receive 2d6 points of electrical damage. The crown itself does not cause any damage so anyone can pick it up and wear it. The wearer of this crown receives 18 wisdom and 18 strength and an extra 12 hit dice for as long as he wears it. Once it is taken off then all the changed attributes return to normal. This crown can be destroyed by magical attacks of level 6 or higher, consider the crown to have 120HP.