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Avatar Likeness (by Dragonrider)
Abjuration
Level: Clr 9
Components: V,S,M,F,XP
Casting Time: 3 rounds
Range: Personal
Effect: Personal
Duration: 1 round/level
Saving Throw: Will (Harmless)
Spell Resistance: Yes (Harmless)

You infuel yourself with large quantities of divine energy. You become the closest thing possible to your deity's avatar. First of all you gain damage reduction 25/+5. Next, all your attack and damage rolls get +5 bonus to damage and attacks rolls. (If you are fighting unarmed this damage is normal damage). Also, all those of opposite alignment of you, (Good-Evil, Lawful-Chaotic) if you so choose, incur a -2 penalty to attack and damage rolls. You can regenerate 15 points of damage each round, and you gain Fire, Cold, and Acid resistance 20. Your type changes to outsider, which makes you vulnerable to certain attacks that only affects outsiders. (But not banishing spells).
Material Components: Nine silver bars each worth 100 g.p.
Divine Focus: Symbol of your deity
X.P. Cost: 200

Bigby's Crushing Tactical Nuke (by Will Smith)
War, Strength
Level: Pal 9
Components: V,S
Casting Time: 5 rounds
Range: 1000 ft.
Area: 500 ft.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Ok, ok. So technically a paladin can't cast 9th level spells. I just saw this in a Dork Tower comic and thought that it would be a funny thing to add to my campaigns. So far, I have been lucky and none of my players have used this to upset the balance of the cosmos. Bigby's Crushing Tactical Nuke, or BCTN, is an awesome spell. It wipes an area of 500 ft. clean of all life, no saving throw. Also, any non-natural buildings are instantly flattened.

Full Cure (by: Lucielle)
Healing
Level: Clr 9, Good 9, Healing 9
Components: V,S,DF
Casting Time: 1 round
Range: Touch
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Grasping her holy symbol, the Priest may recover a single ally to full health with just a touch of her hand, as a bonus all bad effects are removed, such as Disease, Paralysis, Blindness/deafness and even energy drain as well as recovering the creature hit points to full.
This spell requires the Preist grasp her Holy Symbol.

Nature's Wrath (by Lugona Windspear)
Abjuration
Level: Drd 9
Components: V,S,M
Casting Time: 1-5 rounds (see text)
Range: N/A
Area: 20 ft. radius
Duration: 1d10 rounds
Saving Throw: None
Spell Resistance: No

This spell summons the creatures of the wild to aid you in combat or other activities.
On the first and second full round of casting, you summon forth 1d3 of each of the following: bears, wolves, and hawks.
On the third full round, you summon 1d3 of each of the following: dire bears, dire wolves, and dire hawks.
On the fourth full round, you summon one of each: legendary bear, legendary wolf, legendary hawk.
On the fifth (and final) full round, you summon one unicorn.
You may stop casting after the first round, or cast for all five rounds. The creatures obey you for 1d10 rounds, then act on their own free will (each creature is under your control for 1d10 rounds after they first come into play). You may cast other spells on them to control them further (such as animal friendship).
The creatures appear randomly within a 20 ft. radius centered on you.
Material Component: Any natural item (e.g. twig, leaf, stone, etc.)