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Divine Intervention (by Anthony Shipley)
Divination
Level: Clr 7
Components: V,S,M
Casting Time: 6 rounds
Range: Personal
Effect: See text
Duration: Permanent
Saving Throw: None
Spell Resistance:
This is the most powerful of all healing spells. It heals the caster and one person/5 levels the caster has attained. The spell heals all harmful effects that are on the spell's recipients ( damage, magical aging, disease, death, etc.). By doing this the caster has called upon the power of the gods themselves and the gods require something in return. The caster ages 3 years per recipient. This aging can never be reversed (not even by another Divine Intervention). The spell must be given to him/her by his Diety, and not chosen. To earn this spell, the spellcaster must be given a quest by his diety and he must not know he is to recieve the spell. If the priest does something very extraordinary (like killing the high priest of an opposing god) and not have even heard of this spell. The reason for not knowing of the spell is because the quest would be for the spell and not for the diety. The spell may only be cast during the rising or setting of the sun. The spell may only be cast once per day/10 levels.

Heal Wounds (by Brian McBride)
Conjuration (Healing)
Level: Clr 7
Components: V,S
Casting Time: 7
Range: Touch
Effect: 1 creature
Duration: Special
Saving Throw: None
Spell Resistance: No
This spell will heal one creature's wounds by 4d8+5 points of damage. This spell will also neutralize poison and remove curse according to the spell descriptions of those two spells (the casting is still only 7 though).