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Raise Spirit (by Brian McBride)
Necromancy
Level: Clr 5
Components: V,S,M
Casting Time: 3 rounds
Range: Close (10 feet / level)
Effect: The remains of one dead creature
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
This spell is similar to Find Familiar in that the spell will conjure an animal in spirit. To conjure this spirit the remains of a dead animal must be within the range. Only one animal spirit can be called at one time. The creature must have less that 10 intelligence. The spirit can only be seen by the caster. The animal can do all that it could while it was alive (e.g. if the animal is a horse the caster can ride the horse and travel like he could on a normal horse). The animal also has the new ability in that it can mentally communicate with the caster for up to 100 km away. Also it can enter the body of a living creature and control it (see animate) and it can maintain the creature with a 90% animate or until the spell wears off. See Find Familiar to see how the spirit interacts with the cleric.

Transmute Soil to Water (by Kurtis Swekla)
Transmutation
Level: Clr 5, Drd 5, Soc/Wiz 5
Components: V,S,M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to two 10-ft. cubes/level
Duration: Permanent
Saving Throw: See text
Spell Resistance: Yes
This spell permanently turns any type of soil (sand, dirt, clay, etc.), excluding rocks, into pure, drinkable water. Magical or enchanted soil is unaffected by this spell. Creatures caught in the water will drown as normal, that is as if they were caught in any other type of water. Any creatures in the soil receive a reflex saving throw to escape. Any creature that is made of soil and has spell resistance receives spell resistance for this spell.
Transmute soil to water counters and dispels transmute water to soil.
Material Components: Acid and a smoking match.

Transmute Water to Soil (by Kurtis Swekla)
Transmutation
Level: Clr 5, Drd 5, Soc/Wiz 5
Components: V,S,M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to two 10-ft. cubes/level
Duration: Permanent
Saving Throw: See text
Spell Resistance: Yes
This spell permanently turns water (fresh or salt water) into soil (the type of soil is chosen by the caster), such as sand, clay, dirt, etc.. Magical or enchanted water is unaffected by this spell and magical or enchanted soil cannot be created. Creatures buried in the soil will drown as normal, that is as if they were buried in any other type of soil. Any creatures in the water at receive a reflex saving throw to escape. Any creature that is made of water and has spell resistance receives spell resistance for this spell.
Transmute water to soil counters and dispels transmute soil to water.
Material Components: A piece of rock and fire.