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Healing Bolt (by the people at Dungeon Master's Guild)
Necromancy
Level: Clr 4, Healing 4, Good 4
Components: V, S, M, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10ft./2 level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes
This spell was created by a Greylord of Zanatose, for use in healing. When cast, it sends out a bolt of positive energy, and when it strikes a person, it heals them for 1d4 HP per level, and will undo negative levels. When hitting living creatures, it can heal them to full hit points, but it can also bestow more hit points than the creatures' current maximum. If this happens then they will continue to absorb the positive energy and their body will began to corrode. For every 2 hit points of healing received in this manner, the skin will darken and cause tumors to grow beneath the skin of the individual. This energy will basically cause cancer if the person is brought over their maximum amount of hit points. To avoid this debilitating and deadly disease they must make a fortitude save to expel the extra energy from their body. If an undead is hit by this spell, they take 1d4 hit points of damage per level of the Grey Lord and loses 1d4 hit dice, temporarily.

Polymorph Into Animal (by Brian McBride)
Transmutation
Level: Clr 4
Components: V,S,M
Casting Time: 3
Range: Personal
Effect: 1 creature
Duration: 1 hour/level
Saving Throw: Negates
Spell Resistance: Yes
This spell causes one creature to morph into an animal specified by the caster. The creature takes on the same size and shape as the average size and shape of that species. The creature would now adopt all of the abilities of that creature as well. If the creature is not willing to have this spell work on him, then he must make a save vs. spell, if he succeeds then he is not polymorphed into an animal.
The material component of this spell is a piece of fur or skin from the animal that the creature will be turned into.