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Death to the Undead (by: tom)
Ministry of Magic
Level: Clr 3
Components: V,S,
Casting Time: 1 action
Range: 100 ft.
Area of Effect: Special
Duration: 5 minutes
Saving Throw: Negate
Spell Resistance: No
When it is cast, a massive ring forms around the caster. Anyone that touches the ring dies.

Force Bolt (by Jeff)
Evocation
Level: Clr/Soc/Wiz 3
Components: V,S,M
Casting Time: 1 action
Range: medium(100ft.+10ft./level)
Area: 5 ft. radius + 5 ft./level
Duration: Instantaneous
Saving Throw: No additional damage
Spell Resistance: Yes
You unleash a powerful bolt from your palm that on impact explodes into a five foot radius or greater (see area above). Any creature of huge size or smaller is blown backwards 10ft./level. For every ten feet blown backwards the creature takes 1d6+2 points of damage. Part of the damage is hitting the ground after being blown backwards and the additional damage is from the bone breaking force of the force hitting you.
Anybody may make a reflex save to remove the additional damage. Monks may use their falling ability to reduce damage.

Holy Rain (by the people at Dungeon Master's Guild)
Evocation
Level: Clr 3, Good 3
Components: V, S, M, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10ft. level)
Area: 20 ft. radius spread
Duration: 1 round per level
Saving Throw: Reflex half
Spell Resistance: Yes
When this spell is cast, the cleric hurls a flask of holy water (the material component) into the air. With a low roll of thunder, a rain of holy water then comes down over the area designated by the cleric. Any evil creatures in the area of effect takes 1d4 points of damage per two caster levels (maximum 5d4). For undead and evil outsiders, the damage is 1d8 per two levels (maximum 5d8). Creatures wounded by the spell cannot regenerate the damage suffered. Vampires are affected by this spell as if they are immersed in running water. The spell has no effect on non-evil creatures.
Material Component: a flask of holy water.