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Character Base Guaranteed (by Brian McBride)
Transmutation
Level: Clr 7, Soc/Wiz 7
Components: V,S
Casting Time: 1 hour
Range: Touch
Area: 1 creature
Duration: Special
Saving Throw: None
Spell Resistance: No
This spell allows the character's original statistics to be reinstated if desired. The character must first cast this spell on a creature. The caster will choose what statistics will be recorded (Strength, Intelligence, Age, Height, Weight, Experience points, Powers, Pockets, Locks, etc.) then if the character's statistics are altered through magic or other means the caster can recast the spell and revert the character's statistics back to the previous. The statistics are reverted back to the way they were when this spell was initially cast. This spell will only work for one particular statistic and can only be used on a creature once in its life-time.

Corsonite Weapon Spell (by Jeff Neeser)
Conjuration (Creation)
Level: Soc/Wiz 7
Components: V,S,M
Casting Time: 7 rounds
Range: Special
Area: Special
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
This spell enchants the weapon with the ability to "accept" jewels into the weapon. The spell allows a hole in the weapon's bladed area to have special jewels placed there. The jewels imbue the weapon with a special ability, each jewel imbues a different ability. The jewels must be made separately from the weapon. Each jewel must be created as any other magical item is made. When jewels have been made for the weapon they are placed in the hole one at a time. To take out a jewel another one must push the original one out of the hole and thus slip into the hole. The type of weapon which this spell can be cast upon is a weapon with a shaft or handle which is made of a different material than the metaled bladed area.

Instant Read (by Robert Overfield)
Divination
Level: Soc/Wiz 7
Components: V,S
Casting Time: 1 action
Range: Personal/Touch
Target: 1 creature (must be literate)
Duration: Special
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes

When this spell is cast the caster or one person touched gains the ability to absorb the contents of a book, or a similar work (scroll, large inscribed wall, etc.) simply by touching it. The book or scroll need not be open for the spell to work, but only non-magical texts can be read in this manner.
Magical traps triggered by reading are not triggered by this spell, nor are they revealed. Traps keyed to touch however are triggered. One book or a similar target may be read in this way per caster level, all of which must be within 24 hours of the initial casting, and in a language the subject knows. The same book can not be read twice by this means by the same person in the same 24 hour period. All knowledge gained by this spell is permanently memorized and can be recited word for word perfectly, as if read and memorized by normal means.

Magulus' Blast (by Magulus Frump)
Evocation
Level: Soc/Wiz 7
Components: V,M
Casting Time: 3 rounds
Range: Close (25 ft. + 5 ft./level)
Area: Circle of Radius 5 ft./level
Duration: Instantaneous
Saving Throw: See Below
Spell Resistance: No
Magulus' Blast is a circular burst like Fireball (reflex DC 15 halves) except that it deals damage from energy (1d8 damage per level), and if it hits for full damage the subject(s) must make a will save (DC 20) or take double damage, either way they must make a fortitude save DC 25 or be disabled (can only make a partial action) for 3d6 rounds.

Mega Missile (by Jeff Neeser)
Evocation [Force]
Level: Soc/Wiz 7
Components: V,S
Casting Time: 7
Range: Medium (100 feet)
Area: Special
Duration: Instantaneous
Saving Throw: Half
Spell Resistance: Yes
The caster shoots a powerful missile from the palm of his hand after the spell is cast. The mega missile can travel up to a distance of 100 feet and explodes on impact. Anyone caught in the centre of the explosion (10 foot radius) will take 6d6 points damage. Anyone within the outer rim of the explosion (a radius between 10 feet and 20 feet away from the explosion) will take 4d6 points of damage. The caster can shoot 1 Mega Missile for every 3rd wizard level to a maximum of 10 Mega Missiles. The caster shoots all the missiles at once but, he can shoot multiple targets as long as all the targets are in front of the caster.

Obsession (by Jonathan Flovin)
Enchantment
Level: Brd 6, Soc/Wiz 7
Casting Time: 1 action
Components: left blank by author
Range: 100ft. + 10ft./level
Target: 1 creature
Duration: Special
Saving Throw: Will
Spell Resistance: No
This spell makes the target obsess over something to the point that they will kill to get it. They will only be content when they have object of their obsession. The target will go through any means to get the thing, even killing fellow party members.
Each day, the target makes a will save to resist the obsessive thoughts for that day. The spell is still active however. The target may make another save the next day to resist for that day.
The spell may only be removed through magical means such as dispel magic or remove curse.

Tiara's Cyclonic Attack (by Jeff Neeser)
Conjuration (Summoning)
Level: Soc/Wiz 7
Components: V,S
Casting Time: 7
Range: Special
Area: Special
Duration: 1 minute + 1 minute/level
Saving Throw: Half
Spell Resistance: No
Once this spell is cast a miniature cyclone shoots from the caster's hand to the target chosen by the caster. The cyclone being a straight funnel of spinning wind, completely encompasses the target and spins it wildly. If an enemy (a living creature) is encompassed by the sphere, then the enemy cannot attack or resist in any way because of his extreme disorientation. Once the sphere encompasses the target, the funnel does not break from the caster's hand, so the caster can lift the target off the ground, slam an enemy against walls, and adjust the length of the funnel.
If the spell is cast on a creature and something gets within the path of the funnel, the funnel will be broken and encompass whatever wanders into its way. The sphere (cyclone) is as powerful as a cyclone. The volume which can be encompassed is 10 feet cubed + 1 foot cubed/level of the caster. If the target is smaller than the initial encompassment, then the sphere will only grow to capture the intended target. If the target is greater than the sphere's volume, then the cyclone would tear off a piece of the target as large as the sphere itself, causing damage when limbs are torn off of creatures (half-damage is the saving throw is successful).
The spell lasts for 1 minute + 1 minute/level to a maximum of 20 rounds, or the caster can will the spell to be dispelled or, of course, a Dispell Magic spell. The funnel length shoots up to 100 feet + 10 feet/level of the caster to a maximum of 200 feet.