
Arcane Assault (by: Lucielle)
Invocation
Level: Wiz/Soc: 10
Components: V,S
Casting Time: 1 Full round action
Range: Long, 1000ft + 100ft/level (max 3000 ft)
Target: Single or multiple creatures
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
The caster points a finger at her foe(s) and fires missiles of arcane energy at her foe(s), these missiles may take the form the caster wishes (I usually make them look like fire ball beads or lightning bolts). A 2d2+2 damaging missile is created every four caster levels (maximum of 10 missiles) which may all strike a single target or strike multiple targets. The spell requires a hit roll against the target's natural and dexterity bonus + 10, the roll is like any ranged attack roll but uses the caster's Intelligence or Charisma (depending on if she is a Wizard or Sorcerer) plus the spell level (which is 10), this is the reason why there is no save.
Note: yes this is level 10 spell! meaning the caster MUST be level 20 in order to cast.