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Create Small Hill/Cave (by James DeCola)
Geomancy
Level: Soc/Wiz 1
Components: V,M
Casting Time: 1 action
Range: 20 feet
Target: Ground/Earth Creature
Duration: Instantaneous/Permanent
Saving Throw: Half
Spell Resistance: Yes
This is a multipurpose spell. It's primary function is as training for a young Geomancer to practice his craft by moving dirt, earth, rocks, and other such debris about. The caster can cause a hill approximately three feet high (increases by one foot per level after third) and six feet across (increases in proportion to height). Alternatively, the Caster can cause a hole in the earth of the same volume to occur.

The other use of this spell is to inflict some damage to Earth, rock, clay, etc. Golems and related creatures at a rate of 1d6 per level. The Golem or creature gets a fortitude save for half damage. This is a little known and unintentional side effect of this spell, but then Geomancy is relatively new, and tends to have "little known and unintentional" side effects.
Material Component: A pebble.
(note: yes this is a bit of damage, but only to rock/earth type creatures, and they can make fort. rolls fairly well.)
(note 2: NO the Earth can NOT make a roll to save!)

The Feast of Plenty (by W. Sherwood)
Conjuration (Creation)
Level: Clr 1, Drd 2, Soc/Wiz 1
Components: V,S,M
Casting Time: 1 minute
Range: Touch
Area: N/A
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No

After the spell is cast, the feast will appear. The feast will consist of food that you would normally find at a meal, all of good quality (meat, bread, fruit, water, etc.). The supply of food is endless. When the spell runs out all uneaten food will disappear.
Material Component: A small piece of food (a pea, bread crumb, etc.)

Rune Of Return (by K.C. "The Sabre" Garrett)
Enchantment/Charm
Level: Soc/Wiz 1
Components: V, S
Casting Time: 1 action
Range: 50 feet
Area of Effect: One or more objects
Duration: Special
Saving Throw: N/A
Spell Resistance: None
This spell was created by a mage/thief to assist him in using his missile weapons, particularly throwing knives. When this spell is cast, the caster selects a number of objects (the caster must be able to hold the object with one hand and the object must weigh ten pounds or less) equal to 1 + caster's Int/3. The caster then traces an arcane rune or his personal symbol over the object while saying a command word to activate the spell when desired. The caster can now throw or move the object away from him, speak the command word and the object will fly through the air to the caster's outstretched hand or in front of the caster where the caster can grab it. If the caster does not grab the object in a few seconds, then the item falls.
This spell continues working until the caster uses up all of the charges of the spell, which is equal to the caster's Int/3 or the same number of days passes. This spell requires the caser to speak the command word loud enough so that at least the caster can hear it. If the caster speaks the command word and the object is in range, the object will still find its way to him, as long as there is a clear path to him, moving at the rate of three feet per 2 seconds. The object will find its way around simple obstacles (like a column or person in between the object and the caster) but not high walls (more than 15' feet), doors, or through small spaces that would require a change in attitude in order for the object to get to the caster.