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Rising Zan - The Samurai Gunman US-SLUS00829

Impact modifier (Note)
801F FEE4 000?

ZAN'S INFINITE HEALTH CODES
The D-Codes are Joker Command
1st impact
D00F 2E14 ????
800F 3278 0064

2nd impact
D00D A014 ????
8011 6038 0064

3rd impact
D00F 1094 ????
800F 14F8 0064

4th impact
D00E 527C ????
800F 1468 0064

5th impact
D00F 67DC ????
800F D308 0064

6th impact
D00F 4144 ????
800F 45A8 0064

7th impact
D00F 96A4 ????
800F 9B08 0064

8th impact
D00F 8634 ????
800F 8A98 0064

Final impact
D00E 48B4 ????
800E A048 0064

SAPPHIRE'S INFINITE HEALTH CODES
The D-Codes are Joker Command
1st impact
D00F 2524 ????
800F 2988 0064

2nd impact
D00D 9A4C ????
800E A478 0064

3rd impact
D00E 4B14 ????
800F 0E48 0064

4th impact
D00E 4B64 ????
800F 09B8 0064

5th impact
D00E 45BC ????
800F CD38 0064

6th impact
D00E D834 ????
800F 3F58 0064

7th impact
D00E D234 ????
800F 9208 0064

8th impact
D00E B57C ????
800F 8148 0064

Final impact
D00E 4334 ????
800E 9A88 0064

ZAN CAN'T BE HIT
The D-Codes are Joker Command
1st impact
D00F 2E14 ????
800F 329C 0000

2nd impact
D00D A014 ????
8011 605C 0000

3rd impact
D00F 1094 ????
800F 150E 000A

4th impact
D00E 527C ????
800F 147E 0004

5th impact
D00F 67DC ????
800F D32C 0000

6th impact
D00F 4144 ????
800F 45CC 0000

7th impact
D00F 96A4 ????
800F 9B1E 000A
8th impact
D00F 8634 ????
800F 8AAE 000A

9th impact
D00E 48B4 ????
800E A05E 000A

SAPPHIRE CAN'T BE HIT
The D-Codes are Joker Command
1st impact
D00F 2524 ????
800F 29AC 0000

2nd impact
D00D 9A4C ????
800E A49C 0000

3rd impact
D00E 4B14 ????
800F 0E6C 0000

4th impact
D00E 4B64 ????
800F 09DC 0000

5th impact
D00E 45BC ????
800F CD5C 0000

6th impact
D00E D834 ????
800F 3F7C 0000

7th impact
D00E D234 ????
800F 922C 0000

8th impact
D00E B57C ????
800F 816C 0000

Final impact
D00E 4334 ????
800E 9AAC 0000

Note: Enter from 2 to 9 (final impact)... After selecting this immediately switch off your GameShark and switch it back when the impact begins. Could be used for the both character. Save to memory card and do not bother to use it again.

Note 2: Use only one set of code per level and only switch it on when the level begins. To be on the safe side use the appropriate Joker command.

Codes hacked and tested with a GSPRO 3.2 by Kim Hawk @ Jay1718 .