Gnolls(Creation Point: 15) & Kobolds(Creation Point: 3)
The scouting races of the Kobolds and Gnolls were altered to be effective
scouts in the lands of the elves. Kobolds being small and weak are
nonthless effective as scouts or spies. Gnolls, a larger, hardier race
from the same strain, are effective rangers, but also tend to be more of
free-thinkers, and as such are not as likely to be serving the dark powers
of their creation. Kobolds tended to hide and live in the dirtiest
conditions, being the smallest and weakest humanoids, and are resistant to
the diseases and plagues that would kill most individuals, but like their
stronger brethren, they are not the brightest of the races. Gnolls, on
the other hand, prefer the wide open spaces, and were especially useful in
the forays into the frozen wastes of Thera and upon the lightning-swept
mountaintops. Both Kobolds and Gnolls speak common and kobold. Kobolds
and Gnolls both resemble dog-faced peoples. Kobolds are usually 3 1/2
feet tall or so, where gnolls range through the entire height range of
tall humans, as tall as 7 1/2 feet.
Gnolls and Kobolds are quite similar and they both have a few distinct advantages. They have good over all attributes, especially in the physical aspects, and they both posses a powerful bite which on top of inflicting damage, may cause the target to be plagued. They are plagued with low starting mental attributes.
Centaur-
Creation Point: 7
The Centaurs were the cavalry troops of the light gods against the
darkness. A mixture of man and beast, various forms exist, from the
half-man half horse, to the half-man half-antelope of the heated plains.
They all share the same common characteristics, however, regardless of
appearance. From their common association, they share the common language
and also speak the tounge of sylvan inhabitants. As their senses are
close to humans, they are the only humanoid race besides humans that are
not naturally equipped to see in darkness.
Centaurs gain a powerfull kick they may use for good damage.
Minotaur-
Creation Point: 11
Minotaurs were the shock troops created to battle-rage against the forces
of good. Their extreme twisting in creation, however created a race that
was unstable, and even the gods of darkness were hard-pressed to put them
to use. Banished from the camps, they formed loose bands and raided any
and all to survive until they were placed in deep underground prisons by
their creators. Eventually regaining their senses, these mighty
warriors emerged from the darkness of the underdark maze prisons and have
been seen in the daylight world once again, but no longer a renegade
threat. Minotaurs are single minded and focused, giving them some mental
armor. Their dense bodies are tough, turning away unwell-placed blows.
If there is one thing that they still fear, from their time in the
darkness, it is untamed light. Minotaurs speak common and the language of
the underdark. Most minotaurs are upwards of 7 feet tall, and heavily
muscled. They are usually bull-headed, and can be quick to rage.
Having strong physical characteristeristics the Minotaurs excell as warriors.
They gain a powerful charge attack, doing penetrating damage with their horns.
Goblins, Hobgoblins, Orcs, Half-Orcs(Creation Points: Vary)
The remainder of the humanoids were twisted or reformed versions of the
humans by the gods during the godwars. As troops of darkness, they all
have excellent vision, even in darkness, with few exceptions. The Orc and
Goblin footsoldiers of the godwar were later replaced by the large
Hobgoblins. Their bodies were mostly used as cannon fodder or minor
infantry units, and the stronger hobgoblins were used as the frontline
troops. Half-orcs were created by human interbreeding, trying to create
an officer race of superior intelligence than the orcs. In their squalid
conditions, the weakest members of the orc, goblin, and hobgoblin tribes
were quickly killed, so all of these races share some resistances to
poison and disease, which ran rampant in their camps. They were not the
most commanding of mental powers in general, and may be somewhat easily
fooled in certain regards. Orcs and half-orcs speak orcish and common,
goblins and hobgoblins speak common and goblin. Orcs range from 4 to 6
feet on average, with pig-like features and often tusk-like teeth. Half
Orcs are usually in the same height range, with more muted features than
their orcish relatives. Goblins and hobgoblins are somewhat misshapen
humanoids, goblins moreso than hobgoblins. They both have flat broad
faces, and backwards-sloping foreheads. Their skin ranges from yellow to
dull red, with hobgoblins often furred as well. Both races have pointed
fanged teeth, hobgoblin's are usually yellow. Goblins are usually 3-4
feet tall, hobgoblins about 6 1/2.
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