
Perfect Dark
A few Extraction glitches
Submitted by StarKirby
- If you have the Farsight/All weapons cheat while in Datadyne: Extraction, then you can activate an odd glitch. Remember those guys trying to put the rocket in the rocket launcher? Just use the Farsight to shoot at them in any room BEFORE the room they're in. Shoot all of them. I'm not sure how many, but anyway, you'll notice they can't be hurt. Walk into their room. One guy will yell 'SHE'S HERE' and run off, and hold his hands up in the corner. The other two won't move. Now, when you shoot at them, they won't take any damage! They'll just flinch! Odd.
- Before you go into the room with the bodygaurds, take out a farsight and shoot the Shotguns out of thier hands. When the gun is shot off, they will act as if they are still holding the Shotguns, and 'aim' at you! When you walk into the room, they'll just start running for thier guns!
- Okay, this may vary, but here's what I did about three times. Go into the room with Cassandra and her 5 bodygaurds. Move as quickly as you can to get to Cassandra before she leaves the room. If you're quick enough, (You might have to break her sheild before she leaves. I used the Pheonix with explosive shells) she'll just walk outside and stand there! She'll be invincible as well. Just shove some knifes and arrows through her. It'll remain that way during the closing cutscene of the level! (Example
- At the part with the bodygaurds, don't kill them all. Walk outside to the helipad. You'll beat mission 3 and not goto the cinema. While that's painfully obvious, it's odd that you'd ever beat the final mission of a level without going into the cutscene.
- Also note, you don't have to bring Dr. Caroll to the helipad to beat the level. He'll just somehow appear there!
Misfiring Gaurd
Submitted by StarKirby
This is so weird. Goto Air Base, and with the disguise on, find the computer that 'subverts the security monitering system'. Don't kill either people in the room. There should be just a gaurd and a guy at the computer. We'll call him 'scientist'. So, instead of killing either of them, just walk up to the computer and shut down the security. The gaurd will then shoot at the SCIENTIST. He might blow up the computer, causing you to fail the mission, and kill the scientist. The gaurd has sometimes started shooting at the scientist's body!
Super Mario 64
Peach needs a new wall
Submitted by Soap on a rope(fluff4444@yahoo.com)
If you go near the top of peach's castle you can jump through the wall and fall behind the door, and when you open the door you are behind it inside too :o
That's nice...
Submitted by "xfisjmg xfisjmg" (xfisjmg1@hotmail.com)
Go to the winter level, and stand next to a tree, facing it. After about 1 minute, Mario will let his hands slide down to his "inner thighs". It appears as if he is peeing on the tree.
Vigilante 8: 2nd Offence
Freeze the game
Submitted by StarKirby(starkirby7@yahoo.com)
Activate the Rapid_fire code and the following characters will have freezing problems:
With Boogy, Activate his Disco-Ball Special multiple times to freeze the game.
With Garbage Man, Activate his special multiple times at once, but dont use all of it. After he slams/misses, the Picker will be spinning around the Truck. Activate the rest to freeze the game.
Clayfighter: Sculptor's Cut
Kiln Repeat
Submitted by StarKirby(starkirby7@yahoo.com)
Ok, This is weird. Have A match with Kung Pow Vs. Dr. Kiln. Have Kung Pow win, and don't do any Clatalities. If Kung Pow does his winning stance where he bows towards the screen and holds some Take Out food, then watch Dr. Kiln's body. He should do the thing where he pulls a Body Bag over himself. After a couple of seconds, his bag will disappear, and he'll pull it over himself again! Kung Pow's stance is so long that the animation repeated! Nothing good, but still a little funny.
Endless Match
Submitted by StarKirby(starkirby7@yahoo.com)
Right before your enemy dies, press L and R alot. If done right, you should still be able to walk after they have died...but the match will never end, so you will have to quit the match just to get out.
Attacking Backwards
Submitted by StarKirby(starkirby7@yahoo.com)
If you do a Insane Combo that causes you to move foward while attacking, then hit an enemy that's in a corner. If he blocks, you might just start moving backwards!
In some combos/moves, you'll do a move to knock someone far fowards. If they block it in a corner, but sometimes they COULD hit, the attacking character will fly backwards. This is easily done in the Freezing Fortress (and other small levels) with Houngan or Frosty's Insane Combos.
On another note, Taffy's Twister or Boogerman's Gas Copter moves can be done backwards! All you do is jump backwards before using it.
Clay-oddity
Submitted by StarKirby(starkirby7@yahoo.com)
Here's a couple of odd things here. During most Claytalities, the Clayfighter's Super Bars will go up. During Taffy's "Taffy Twins" Claytality (Down, Down/Fowards, Fowards, R while close) there's a good chance you'll get an Itty Bitty Combo.
Possession Glitch
Submitted by StarKirby(starkirby7@yahoo.com)
This has only happened once, but it'll probably work alot. I was Ickybod Clay fighting Boogerman, and I did my, let's say, "possession throw" Insane Combo, and Boogerman did his projectile shoot and hit me as soon as I hit him. What happened is Icky was knocked back, but Boogerman was in his 'possessed' looked, but he fell down to the bottom of the screen, and wouldn't move. So I made Icky kick him or so, and he just came back to the ground, acting like he was hit. Then it was fine from then. It's still pretty odd though.
Bouncing on Feet
Submitted by StarKirby(starkirby7@yahoo.com)
With T-Hoppy's "Super Uppercut" Insane Combo, the enemy will fly up and then come down, bouncing on the ground in a lying down position. Well, if you use a certain hit on them as they come down, (Medium or Weak will do) then the attacked enemy will be in a standing position, then bounce on the ground. I was did this to Boogerman, and he bounced on the ground once, did a Gas Copter backwards, then bounced once more as he landed. This is kinda funny to see.
Incomplete High Five and his Infinite Combo Bug
Submitted by StarKirby(starkirby7@yahoo.com)
As you may well know, High Five is not actually complete. He has no ducking sprite, he has no ducking-high-kick attack, 1 hyper-combo, and no claytalities. He does, however, have an infinite combo bug. Do his spinning attack move, (Down, Down/Back, Back (or it could be the other way) and then Punch) and just do that over and over. If you hit, then you'll be able to make a combo as long as you want, or until the enemy dies. It'll just keep adding up.
I just found out, it only works with fighting againts the Zappa Yow Yow Boys...but it still works fine and easy!
Flying Kick
Submitted by StarKirby(starkirby7@yahoo.com)
This isn't really a glitch, but do Kiln's sliding kick, and during it, do his overhead attack. (Down, down, Medium kick) He'll do an overhead kick while flying fowards! It's a useful move, and good for a combo.