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Cobra Commander

Cobra Commander

F) Gd10
A) Ex20
S) Ty6
E) Ex20
R) In40
I) Ex20
P) In40

Health: 56 Karma: 100
Resources: Mn Pop: -50

Known Powers:
None

Equipment:
Battle Helmet: Ex material, this helmet was the Cobra Commander's original combat gear, in that it is loaded up with all kinds of high tech goodies to assist him in the perpetration of nefarious deeds. Ex protection vs. Physical, Ty protection vs. Energy attack. It has these built-in devices:
-Anti-Tampering Safeguards: In order to prevent anyone from unmasking him, or to otherwise avenge himself upon anyone who happens to kill him, Cobra Commander has armed his battle helmet with about a quarter pound worth of plastic explosives. Should they be activated, they will explode to inflict In Edge to everybody within 1 area of his position.
-Cellular Phone: Ty, allowing it a 100 mile communication range and is equipped with Rm transmission encryption.
-Sealed Systems: Rm resistance vs. Poisons, Airborne Bacteria/Viruses, 1 hour air supply
Laser Pistol: Gd Energy, 7 areas
Submachine Gun: Ty Shooting with a single shot, +1 CS in a semi-auto burst, 7 areas

Limitation:
Paranoia: During the long course of his criminal career, Cobra Commander has demonstrated what can only be described as an excessive level of paranoia - even for a mastermind in charge of a large army of criminal types. If put in a situation where he must trust someone who is a direct threat (imagined or otherwise) to his station, Cobra Commander must pass a Psyche FEAT at -2cs in order to do so.

Talents: Business/Finance, Criminology, Electronics, Guns, Leadership, Marksmanship, Martial Arts B, Military, Pilot

Contacts: Cobra