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Cheetara

Cheetara

F) Rm30
A) In40
S) Ty6
E) Ex20
R) Ty6
I) Am50
P) Ex20

Health: 116 Karma: 76
Resources: Ex Pop: 30

Known Powers: Cheetara receives her powers from the Eye of Thundera. She possesses the following:
Hyper Running: Am, (50/8 areas per round). She can maintain her speed up to her Endurance rank in rounds.
-1st Endurance rank turns exhausted: Cheetara must make a successful Endurance FEAT or be exhausted for 1-10 rounds
-2nd Endurance rank turns exhausted: Cheetara must make a yellow Endurance FEAT or be exhausted for 2-10 rounds.
-3rd Endurance rank turns exhausted: Cheetara must make a red Endurance FEAT or be exhausted for 3-10 rounds.
-4th Endurance rank turns exhausted: Cheetara must stop or fall unconscious for 3-10 rounds.
Cheetara has developed the following power stunts:
-Use power rank in place of Fighting to determine multiple attacks
-Use power rank in place of Fighting/Agility for purposes of evasion and dodging
-Cheetara may run up a vertical surface as if she had Rm Wall-Crawling for 1 round.
Sixth Sense: Ex ability that is a form of precognition and post cognition much to her dismay. When shown a vision, she must make a Red Psyche FEAT or suffer consequences for a time:
-White Result: -3cs to FASE for 1-10 days
-Green Result: -2cs to FASE for 1-10 hours
-Yellow Result: -1cs to FASE for 1-10 minutes
-Red Result: No Effect

Equipment:
Bo Staff: Rm material, Ex Blunt, The Staff can extend up to 10 feet in length. She is able to perform the following power stunts:
-Force Field: By twirling her staff at super speed, Cheetara creates a Rm Force Field vs. Physical and Energy
-Ground Strike: By striking her staff on the ground, it extends and strikes all within her area for Gd Blunt
Body Armor: Ty protection vs. Physical and Energy

Talents: Acrobatics, Martial Arts A, B, E, Pilot, Swimming, Tumbling, Weapon Specialist: (Bo Staff)

Contacts: Thundercats