Street Fighter II
SNES
Capcom -
Street fighter II. What can I say? There was a time when this game
was the god of gods, the one, the chosen game, the game among games,
the answer to “What shall I do this month” and the reason to mow the
lawn endlessly and BEG your parents to PLEASE take you to a game store
so you might have the ecstasy of gazing upon its glossy packaging.
Now? God is this game annoying.
The biggest problem, in my opinion, is the fact that the game is
CHEAP. The computer is cheap and you’d BETTER be cheap if you have any
real hope of winning in the higher difficulties. For example:
sometimes a character, say Dhalsim, will throw a kick only to have his
FOOT punched by Ryu, resulting in full damage. Sometimes such things
happen, sometimes they don’t. It’s hard to tell exactly when an attack
will result in damage or if it will be pre-empted by another move.
The game is also slow. With the slowness comes a feeling of reduced
control (“LAND! Will you LAND! Kick now!!! Curses!). Street Fighter II
puts you in the position of throwing a bad move and having a good half-
second to reflect on it. (“ok, throw a Fireball then . . . he’s
jumping over it, but there’s not a damn thing I can do . . .”) While
some might find the slower speed comforting and easy to keep up with,
it bores others.
All things considered though, one must give Street Fighter II credit
for inspiring a slew of fighting games (both good and bad - Think of
DOA2 on one end and Mace on the other), creating a gaming franchise
encompassing multiple platforms, inspiring multiple anime adaptions and
birthing one terrible (Oh, Raul Julia! WHY was your final role M.
Bison?!) live action movie the stink of which persists to this day.
Street Fighter has many faults, but it is not without merit. It
brings an important commodity to the table: difficulty. SURE it works
funny, SURE it’s hard, but these are just obstacles that any self-
respecting gamer can overcome. When you get right down to it, a lot of
the game is figuring out what works and what doesn’t. It’s all about
formulating a strategy for defeating your opponent, because if you just
try to kick the crap out of him or her, you may succeed for a while,
but eventually Vega’s outstretched loafer will find (and stomp) your
button pushing face again and again until you are forced to bandage
your sore thumbs and “continue” the right way. Also, the feeling of
satisfaction that you get from subjecting M. Bison to a speech about
how he will never defeat your dragon punch is incredibly satisfying.
Ultimately, however, I must question my own ability to review this
game. Can I truly be even a little objective? For example: Replay
value seems high to me, but this game has been with me for so many
years that it’s tough to tell. I literally grew up playing it. But I
set these concerns aside for a while.
What liked: Difficulty, ultimate satisfaction
What disliked: Quirky hit detection, slow speed
What to expect: the word “Continue”
What not to expect: Instant success, Dan
Ratings on:
Control: 8 (“I could SWEAR I threw that punch before him!”, yet
still very intuitive)
Graphics: 6 (for the time, exceptional, but it’s getting old)
Sound: 7 (“HADOKEN!!” I still get all tingly)
Style: 9 (father of many games)
Ratings on:
1st hour: 8 (I am getting my ASS kicked. Wait, what
does “Difficulty 3” mean?)
5th hour: 5 (If I have to fight this Vega Jerk one more
time, I’m gonna kill, like, a country)
1st week: 9 (Ryu is SO much cooler than Ken.)
2nd week: 8 (I’ll show YOU “Tiger!” . . . for charity . . .)
1st month 6 (“Do I dare play on ‘4’ difficulty?”)
#1 reason why I hate this game: “AWW DAMN IT ALL!! I HIT
HIM! (In the distance we hear a faint ‘aaaaah’) . . . well, just ONCE
more . . .”
by
Freeohio
Special note: this game was NOT reviewed from a ROM, but even if it
was, I’d still be with your mom tonight . . . hehehe.