Sonic Adventure 2: Battle
Gamecube
Sega/Sonic Team 2002
A couple of months ago, if you would have asked me what I thought of Gamecube, I would probably say something like "X-bOx ROX0RZ yoo R So STOPPID TOO B PLAYIN GAYCUBE HAR HAR HAR!!11!1". Then, I was hit in the head with a brick and have come out of my X-Box coma. No, I never purchased an X-Box, or really ever planned to, but I hated Gamecube, and I don't really know why. Then I heard about this game, saw some commercials, read some reviews, heard about other games, and decided to get Gamecube. There is no way to describe how happy I am about my purchase, and this game is what made me so happy. The game is based on the evil Dr. Robotnik(now known as Dr. Eggman) and how his grandfather created a Sonic clone named Shadow. Shadow is basically Sonic with different colors. There are also Knuckles and Tails, and a bat named Rouge. All the characters listed above besides Robotnik's grandpappy are playable. You can play either the Hero Story of the Dark Story, and then you unlock a special story where the two sides combine after you beat both stories. Sonic, Knuckles and Tails make up the hero side; while Shadow, Rouge, and Eggman compose the Dark side. There is an abundance of variety in this game. There are 3 types of stages, all of which are awesome. Sonic and Shadow have the classic Sonic style levels, you know, running around, bashin' clunky metal robots, and collecting rings. There are treasure hunting levels, which Knuckles and Rouge do, where you hunt for Chaos Emerald shards. This type is extremely fun, unless your IQ is below 90. The last type of stages are the shooting stages, where you control Tails or Eggman in a mechanized robot suit, blowing up robots, which is fun. This type is especially fun if you are mentally retarded and you enjoy saying stuff like "BLEH! I WUV KIWWING WOBOT!!!". Now to the part of the game which really takes the cake: replay value. So far, I've logged about 100 hours on it and I know people who have played it for over 300. The levels are so much fun to do over and over. You get ranked on how well you do in each mission(A, B, C, D, E), and there are 5 missions for each of the 30 stages, which is sweet. You get an emblem for each mission, and there are other things you can do to get more emblems, such as raising little animals called Chao. But the thing about Chao- the last emblem I needed was the Dark Chao Race and it took me about 5 hours to get. I almost crapped my pants because I couldn't wait for the secret stage you get after you get all 180 emblems. I don't mean to spoil it for everyone (actually I do, bwahaha), but you get GREEN HILL ZONE, YES Green Hill Zone! The first stage from Sonic The Hedgehog 1, circa 1991? But anyways, they changed it to full 3D, and it is completely worth the 90 hours it took me to get. Oh yeah, I forgot a couple pesky issues. The camera in this game isn't really top-notch. Personally, I haven't had too many problems with it myself, but a lot of little kids complain about it. And there is Omochao, the little demon monster(not really), who gives you advice in some parts. He is so annoying, but the game developers put in some pretty cool stuff to let you shut his yapper up. You can pick him up, smack him around, shoot him, throw him anywhere, use him as a weapon, and those are all pretty fun to do. Altogether, I loved this game.
What I Liked:
Variety, Replay value
Nice, colorful graphics, that never slow down.
Exciting gameplay
What I Didn't Like:
Chao raising
Omochao
Some of the Tails/Eggman A-Ranks were a tad difficult
Controls: 7. Each type of stage has different controls, but all are easy. The control stick responds very good in this game.
Graphics: 7. Very colorful and detailed, with nice backrounds and good lighting effects.
Sound: 8. Did I mention that this game has one of the top 5 video game soundtracks I've ever heard?
Style: 6. It has things you could never imagine. Treasure hunting up in outer space :D ??
1st Hour: 8. Interesting, fun, I can only get E ranks. Chao are homo.
2nd Hour: 9. Starting to understand the story more, having a heck of a time playin' new levels.
1st Week: 10. Beat both stories, unlocked new one. Holy cow does this game have replay value!
2nd Week: 7. Finished all the stories. Man, I'll never be able to get all these emblems!
1st Month: 8. Got all the emblems, Green Hill Zone is the coolest thing ever, all the old levels are still fun. This game is so cool.
The number one reason I HATE THIS GAME is that you can't feed your Chao to Mike Tyson.
by Nick
Sonic Adventure 2: Battle COUNTER-REVIEW
Gamecube
Sega/Sonic Team 2002
The above review is one of the main reasons I started reviewing. You read a review like that and, upon this person's word, you set out to purchase the game. I did just that, and I must say that it was the worst purchase I've made in a long, long time. Considering that you've just read through the above "review," I've decided to be kind and simply address each falsehood in the text above.
Statement: "You can play either the Hero Story of the Dark Story, and then you unlock a special story where the two sides combine after you beat both stories."
Reality: This special story consists of one incredibly long, boring level, and two bosses. Not really much of a story.
Statement: "There is an abundance of variety in this game."
Reality: Kind of like buying two chef salads and calling the difference in the number of croutons "variety."
Statement: "There are 3 types of stages, all of which are awesome."
Reality: He neglected to finish his statement, which ended with, "until you realize they're the same stages over and over with graphic overhauls."
Statement: "There are treasure hunting levels, which Knuckles and Rouge do, where you hunt for Chaos Emerald shards. This type is extremely fun, unless your IQ is below 90."
Reality: Fun the first couple times, but they get old really fast when you discover that all the parts of the stage look exactly alike, and that you've been searching the same area over and over for the past 45 minutes.
Statement: "The last type of stages are the shooting stages, where you control Tails or Eggman in a mechanized robot suit, blowing up robots, which is fun. This type is especially fun if you are mentally retarded and you enjoy saying stuff like "BLEH! I WUV KIWWING WOBOT!!!""
Reality: Replace the phrase especially fun with only fun.
Statement: "The levels are so much fun to do over and over."
Reality: If you have the brain capacity of a garbanzo bean.
Statement: "You get an emblem for each mission, and there are other things you can do to get more emblems, such as raising little animals called Chao."
Reality: Chao raising is the most entertaining part of this game for a while, but you will soon realize it's simply doing the same brainless activities over and over while pleading with God for something good to happen.
Statement: "The camera in this game isn't really top-notch."
Reality: Understatement of the year. This game makes Mario Sunshine's camera look like a work of pure genius. What little control you have over the camera is limited to a pathetic attempt at a 'look' command.
Statement: "And there is Omochao, the little demon monster(not really), who gives you advice in some parts. He is so annoying, but the game developers put in some pretty cool stuff to let you shut his yapper up. You can pick him up, smack him around, shoot him, throw him anywhere, use him as a weapon, and those are all pretty fun to do."
Reality: As a matter of fact, finding ways to kill Omochao is the only thing I still find fun about this game. It's especially entertaining to carry him over to an enemy, then hold him in front of you as a shield.
What I Liked:
Killing Omochao, the voice acting, killing Omochao, most of the cinemas, and killing Omochao.
What I Didn't Like:
Most of the rest of the thing.
Controls: 6. Decent controls, but they're ruined by poor hit detection and being generally glitchy.
Graphics: 5. Take some of the lights out of Mario Sunshine, and replace the water with what appears to be my computer's desktop.
Sound: 7. The music makes it seem like Sega didn't know it's target audience. The music is modern rock/rap, but the characters appeal to a much different audience, usually one that enjoys secretly dancing to the Mario Bros. theme.
Style: 5. Been done, been done, been done. The treasure hunting is somewhat new, but it gets so bloody irritating by the end of the game...
1st Hour: 9. Excellent! Sonic in 3D!
2nd Hour: 6. Getting old fast...
1st Week: 4. Wait.. this level is just like the other one with different graphics! I'm calling my lawyer...
2nd Week: 2. Why do I still own this?
1st Month: -7. I stuck the disk in the school microwave and I'm currently using the case as a cup holder.
The #1 reason I hate this game: I hold true to the belief that I was conned into buying this piece of crap.
Counter-Reviewed by Conrad (who was subsequently beaten by legions of Sonic fans armed with sticks).