Megaman 5
NES
Capcom 199x
I'm not really sure how to open this review. I never played this game as a kid, but did pick it up second hand when I got on a huge Megaman kick during 2nd semester of my senior year of high school. This is a Megaman game, but at the end of the day, you can tell the franchise has officially jumped the shark and then turned around to head back toward the shark so it can be eaten alive. It introduced nothing really. Repeating factors show up in full force and it seems that Capcom is mocking its audience by throwing in so many repeats. Personally, I think the developers run a pool at the office and wait to see how many copies they can sell without ANYTHING original. And while I'll always admit that hindsight is 20-20, apparently Capcom developers are blind, cuz this game just doesn't cut it.
What I liked:
The fact that Capcom didn't hide the fact they released this game 4 times already.
A cool boss, sorta.
Sliding. Wow. Cool for like a minute, again.
What I didn't:
No game is cool for this long.
Napalm Man stole Air Man's clothes.
Stone Man stole Guts Man's gimmick.
Crystal Man just sounds like a puss.
Wave Man's weapon is just retarded.
Star Man provides another crappy shield.
Fine. I won't say anything bad about Gravity Man, but just this once.
Charge Man is just plain dumb.
Gyro Man makes a really crappy sandwich.
Controls: 9. Fine.
Graphics: 8. Solid.
Sound: 5. Still sucks. No way to fix it.
Style: 0. Gets worse each time. Same crap, different smell.
1st hour: 9. WOW. So many new bosses. Awesome!
2nd hour: 7. Didn't I fight that guy in the last game? Yeah, and the one before and the one before.
1st week: 7. Not that hard, but frustrating anyway.
2nd week: 6. Getting old. Played it too much before.
1st month: 4. One and Two are better. This one's average but doesn't stack up well against past history.
The number one reason I HATE THIS GAME is that I've played the way better versions already: Megaman and Megaman 2.
By Evil X