Megaman 4
NES
Capcom 199x
I'm not really sure how to open this review. I never played this game as a kid, but did pick it up second hand when I got on a huge Megaman kick during 2nd semester of my senior year of high school. This is a Megaman game, but at the end of the day, you can tell the franchise has officially jumped the shark. It introduced the charging buster, allowing you to kill stuff faster. Personally, I think that sort of thing is for sissies. In my day, we didn't have charging weapons, and we had to fight hard bosses four times in each level, and walked through levels for three hours, and then had to walk back to the start when we were done. None of that fancy teleporting crap. Repeating factors show up in full force, and while I'll always admit that hindsight is 20-20, apparently Capcom developers are blind, cuz this game just doesn't cut it.
What I liked:
Charging is at least an innovation, if only a dumb one.
Some cool bosses, sorta.
Sliding. Wow. Cool for like a minute, again.
What I didn't:
Charging isn't cool that long
Drill Man stole Crash Man's clothes
Dive Man stole Hard Man's face
Bright Man just sounds like a puss, and he stole Flash Man's weapon
Dust Man should have been called Vacuum Man, cuz he sucks.
Skull Man provides another crappy shield.
Ring Man provides another crappy boomerang.
Pharaoh Man is just plain dumb.
Toad Man's belly dancing this is a little prissy.
Controls: 9. Fine.
Graphics: 8. Solid.
Sound: 5. Still sucks. No way to fix it.
Style: 1. Gets worse each time. Same crap, different smell.
1st hour: 9. WOW. So many new bosses. Awesome!
2nd hour: 7. Didn't I fight that guy in the last game? Yeah, and the one before.
1st week: 7. Not that hard, but frustrating anyway.
2nd week: 6. Getting old. Played it too much before.
1st month: 4. One and Two are better. This one's average but doesn't stack up well against past history.
The number one reason I HATE THIS GAME is that I've played the better versions already: Megaman and Megaman 2.
By Evil X