Megaman 2
Capcom 1987ish
Simply put, this is the best Megaman game ever. The blue bomber returns from his first adventure to take on Doctor Wily for the second of eight (nine in Japan, and counting) times. This game is probably the one that established the overall greatness of the series and laid the groundwork for sequels. It featured one of the best weapon sets around, and some great levels. I got this game when I was six, knowing nothing about the series, and it was the only one I ever owned for about the next seven years, till I found X for ten bucks used. Knowing what I know now, the game is pretty easy, but still offers a fair amount of resistance. There's no set order to beat the bosses in, which lets you innovate as you see fit. Also, most bosses had several weaknesses of varying degrees, instead of only having one special weapon doing damage. The game featured eight bosses instead of the original six, as well as some good weapons. Crash bomb blew up certain barriers. Atomic Fire was the first chargeable weapon. The items (simply numbered 1, 2, 3) let Megaman reach areas thru floating lifts, a jet sled, and an elevator. The key piece of the puzzle was Metal Blade. In three words, best weapon ever. The first weapon that could be shot in eight directions (or two, technically, though elecman's weapon sorta did) also had incredible power and energy, allowing you to essentially play the WHOLE game using almost exclusively that weapon. Metal blade absolutely destroyed Wood, Flash, Bubble and Metal, providing an easy 1-hit kill on Metalman at the end of the game.
What I liked:
Best boss-set ever. Very innovative, great weapons, and some bosses were sorta challenging (ok, not really).
Awesome levels. Was there ever a harder level as a kid than Quick Man's stage? Those death laser things were nasty, and using time stop wasn't beneficial because you needed it for Quick Man himself. Air Man provided some nasty jumps, and climbing Crash Man's stage was a challenge because of the pesky birds.
What I didn't like:
Still not all that innovative, though my opinion was really skewed by playing future games. Same plot (just the canned sequel version) and the bosses, while awesome, were still a little goofy. When refighting the bosses, you can take out four bosses in eight total shots, and half of Quick Man's life without even shooting.
Oh God, this game is so easy
Disappearing blocks suck dick for money. I won't argue about this.
Ratings:
Controls: 10. Two buttons. Who can argue?
Graphics: 8. Solid considering the system was 2 years old. Got some monster bosses late in the game, and a noticeable improvement over the first game
Sound: 5. Good music, annoying FX. Disappearing blocks, anyone?
Style: 9. Wicked good. Hella original. Super fun. Sentence fragments. Really cool. Majorly awesome. I can't. Stop speaking. In two. Word sentences.
1st hour: 8. Learning way thru bosses, enemies' weaknesses. Pretty tough, though I was about six years old at the time.
2nd hour: 9. Gettin weapons. Kickin ass. Fragmenting again. AAAARRRGGGHHH. Much better.
1st week: 9. Getting railed on by the Evil Doctor for a while, really plowing through the game
2nd week: 10. You are this game's father. No questions asked.
1st month: Fun to pick up and plow through every now and then. Not the best replay value, but you can always find your own challenges within the game, like not using special weapons at all.
Number one reason I hate this game: definitely the disappearing blocks. Word to the wise: always beat Air Man before Heat Man, because you ain't gettin over the Lava Pit from Hell without Item #2. Quick Man's stage (with ultimate death lasers) is a somewhat distant second.
By Evil X
Images from the game:Woodman's stage and :MetalMan
PS...this is what part of the alphabet would look like if Q and R were eliminated
PPS...this is also brought to you by Evil X: