Megaman
NES
Capcom 1986
The one. The only. The original. Very simply statements on face; however, the third carries special meaning. Not only is this the original game in the series, but it is also the only original game in the series. I give 2 and 3 their due credit, but side-scrolling action, not killing Dr. Wily, and walking away from nothing particular without any real end can only be taken so far. This game actually was scheduled for release under another name: "Megaman: The bastardliest game ever" but producers felt it would spook the younger audience away from the game and went with plain old Megaman. This game sparked a fantastic sequel a year later, a good followup to that, and eleven unoriginal, painful sequels after that. This game gave rise to the hell that is disappearing blocks, and brings out Dr. Wily for the first time.
What I liked: Well, it is an original game. Revolutionized action for the NES, sparked loads of sequels that only Final Fantasy can compare with.
Even though this is the bastardliest game ever, there was a way out. Programmers left a glitch in the game which allowed you to pause when a weapon's hit registered, and then unpause to have it hit again. Elec and Cut's weapons did insane amounts of damage and could often hit many times in one shot, conserving time, life, and weapon energy. Without this trick, I would never have beaten this game. It is impossible. If you say you've done it, you're lying or you've never done anything else in your life but practice at Megaman.
Magnet Beam. Smooth. Useful. Skip Satan's blocks.
What I didn't like: holy hell this game is harder than a ninja with the biggest blackest boner ever.
What's up with gravity in this game? I swear that you teleport into abysses if you fall off moving/dropping platforms. No chance to recover.
Said it before: disappearing blocks suck dick for money. Bvvd. Bvvd. Bvvd. You know the noise. I'm developing an eye twitch just thinking about it.
Controls: 9. Just so hard. Getting hit, then falling backwards off cliffs really sucks.
Graphics: 9. Pretty damn good for the NES' 2nd year. Intricate bosses, enemies, and levels.
Sound: 3. Worse than bad. Not much they could do here, but the blocks alone made me suffer.
Style: 9. What a phenomenal idea. Robots. Evil. Death. Fun.
1st hour: 10. WOW! Megaman! I love this game! Sure I suck, but I know I'll get better.
2nd hour: 8. Not really getting better. Beat a few guys on luck, and cheating pause trick, but no improvement.
1st week: 8. Got weapons, still too hard, but fighting evil by pausing kicks ass.
2nd week: 8. Damn this is hard. Pausing still good way to get from A to B, but this is getting frustrating.
1st month: 7. Crappy ending, kinda cheap game. Skeazy tricks and enemies. Player will develop respect for historical importance of the game, disdain for the game itself.
Number one reason I HATE THIS GAME is because it was so damn hard. What were they thinking?
by Evil X