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Buy This Game Now!
Golden Sun
GameBoy Advance
Nintendo/Camelot - 2001
So some videogame designers from Camelot were sitting around one day, and
one of them brought in some facts on the soon to come out Gameboy Advance.
"Wow," they said, "We should make a game for that system. But what game
to port?" Then some guy, let's call him Ben, said, "No, let's not port some bad
game we made in the past, let's make a whole NEW game!" "Alright!" said everyone.
So they did. And called it Golden Sun. And it looked and played quite like all
the other games they had made, aka Shining the Holy Ark.
Luckily for us, the game developers looked into at least a few reasons why their
other games were so terrible, and decided to fix a few of them in Golden Sun.
No longer a first person dungeon crawler like Shining, it was a standard rpg.
It featured everything you would expect in a normal rpg as well. 4 characters,
2 mages and 2 fighters, although magic is a big part of this game, so the fighters
are actually pretty good at magic too.
One of the things I hate in rpgs is when enemies can still hurt you good after you've
gained a few levels above them. That makes backtracking and such painful, for you still
have to heal and rest at inns. While this rpg contains these things, it presents something
nice and different to help counter the running out of magic from healing when going back
to earlier levels problem. Your magic slowly returns. I never found out if it only works when
you are moving, or if you can stand still, but it does return. So as long as you conserve
magic, you will always have enough. This made me extremely happy.
The game gives you many, many pokemon-esque creatures called djinn that "attach" to your characters,
upgrading their magic and stats. There are 4 types of these djinn, fire, water, earth and air,
who woulda thought? When combined differently they create different combination magic and
such. This is cool to play around with, to create the most powerful characters, but usually
I just equip them on the character that has that attribute. The fire djinn on the fire character,
water on water, and so on. Since there are 4 characters and 4 djinn, this works fine. Like
I said, there are a lot of ways to mess with this, but I never really tried.
Another "cool" feature is that some of your magic can be used outside of battle, from simply
moving rocks to reading people's minds to find out the truth, and making plants grow. While
this is cool cause it is different, it gets annoying. The djinn are put all throughout the
world in easy to see, but hard to reach places, and thus I missed a lot of djinn, not figuring
out what magic to use to get them. Should I use reach or grab? They need to clarify the magic
just a bit in my personal opinion. Not that it isa big deal, it just bothered me some.
What liked: The story has some funny moments, the graphics are better than the Sega Saturn game
the same company made, the summons, when you combine multiple djinn of the same element together
look really cool. The plot is very basic, you follow around these guys who captured your friend
and brainwashed another, and do a whole lot of side quests along the way. Standard RPG. But was
I asking for more on a GameBoy Advance? No. I don't want another Final Fantasy X, with all
the cutscenes every five minutes. I wanted a fun game to play. And that is what they gave me.
What disliked: The only thing that really got on my nerves would have to be that in the
battle system, if you wimp out, which everyone does, and click the a button a bunch to hurry up
the battle, once the characters kill the enemy chosen, the other characters don't automatically
target the next enemy. They instead defend. This annoys the heck out of me. Since I like to
go back to old areas and charge up and stuff in my rpgs, this became annoying, cause I had to
pay attention and decide who would attack what enemy each fight. I would have loved this game a
lot more if I could just hit the a button and charge up while playing another game on a home
system, but the game makes you pay attention all the time. Which you must admit can get annoying
quickly.
What to expect: An average, snes quality, but with better sprites, rpg. Looks like what you would
see on snes, or first generation playstation-sprite-rpg. Which is not a bad thing at all.
It's a great game for the first rpg for the advance.
What not to expect: The best plot ever, sorry this game isn't Vagrant Story. But for a
portable rpg, this game is brilliant. Just next time Camelot, fix that battle system so they
auto target the next character. Thanks.
Ratings on:
Control: 6 - The characters move well, but the other thing I hated about this game
was that the action button, a, also pulls up the menu. So if you don't click on the person
pefectly, it would pull up the menu. This was a-nnoy-ing.
Graphics: 8 - Looks better than a Sega Saturn game. That's enough, right?
Sound: 7 - Decent. I never listen to portable game music, and hardly listen to
home system music, but I did put up with this music some, so that's a good sign.
Style: 4 - Don't look for anything that hasn't, in some form or another, been done
before. But for a handheld, it's all new I guess, so I won't give it a 0.
1st hour: 7 - Best part of the plot here, although the opening is a tad long for my taste.
5th hour: 8 - Fun in the sun.
1st week: 7 - Enjoyable. Just don't get distracted by a prettier game for a home system, like
I did.
5th week: 7 - Same as it ever is. Fun, but nothing so great to hold you there away from the
pretty games like FFX and Arc. Oh well, play it in your spare time, or on a trip with your.. ugh...
family. The horrors.
#1 reason why I hate this game: The no-auto-target-the-next-enemy feature that has always been
in games since, what FF2? Why go back to something that has been proven as crappy?
Pic1 and Pic2.
by
Hawke
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