Gauntlet Legends
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Gauntlet Legends, how do I hate thee? Let me count the ways.
This is one of the few games in the last few years that revels in simplicity.
Instead of inventing more psychotic, finger-contorting button combinations and
complicated gameplay it tries to build an engaging gaming environment with
minimal structure. Unfortunately, it fails miserably.
First, this game don't give you any cool moves. All you can do is run and shoot,
which would be fine if the enemies were unique and challenging. But the enemies
in GL are dumb. They look tough, but they'd be a lot more menacing if they
weren't all just marching single file into your line of projectiles. Let's face
it: in real life, mountain trolls don't attack the same way as cave demons or
swamp monsters, and each of them has a weakness against different colors of
magic. To me, these things are obvious, but it seems Midway's game developers
don't have my grounded sense of reality. So you end up stuck in a level filled
with stupid, uninteresting enemies, which is almost as bad as being stuck in a
level completely devoid of enemies after you destroy the generators, searching
for hours for a switch behind some obscure break-away wall. Points docked for
boring, repetitive gameplay.
I can almost find some redeeming quality in the 4-player capability. I love
playing with friends, but hate squinting into my tiny quarter of the screen, so
I appreciate the value of a social game where we share the full screen. But the
social factor takes a nose dive when it comes time to share power-ups and
bonuses between players, because I'm always the guy standing and massacring
enemies while the jerks I once called friends are grabbing all the treasure.
Points docked for hatemonging.
And then there's the unforgivable camerawork. This, more than any other element,
ruins the game. I don't know why the camera can't simply follow the player. I
don't know why the player can't control the angle. All I know is I'm sick of
stepping on traps because my character can see 180' behind him but can't see the
ground at his feet. I'm sick of killing a roomful of bad guys before I get to
see what they look like. And I'm sick of losing health eating the fruit of death
because I can't tell what just popped out of the treasure chest. Points docked
for keeping the player from seeing what's going on.
Finally, why does the announcer have to teach me about the game every time I
start it up? Anyone smart enough to operate a game controller knows that food
heals a wounded character. And if I've button-mashed my way to level 99, I
probably don't need to hear it again. Points docked for irritating
condescention.
All in all, this is a game fatally faithful to the original. While many
franchises have updated gameplay to the more engaging, dynamic experience
possible with today's systems, Gauntlet Legends has stepped back into mindless
button-mashing and one-dimensional design, putting a next-gen costume on an
obsolete game structure.
What I liked: You can play as a jester. Woo hoo.
What I disliked: Stupid enemies, bad level design, horrible camerawork, etc.
What to expect: A worthless experience that has you running around doing the
same thing, eating up your time, sucking away your life and leaving you feeling
totally unfulfilled. If you like this game, you should meet my ex-girlfriend.
What not to expect: Any gaming depth or virtue
Ratings on:
Controls: 9 It'd be really tough to mess this one up, with 8 directions, 5 moves
and no jumping
Graphics: 8 Levels are nicely built. Sprites are a good combination of cartoony
and realistic.
Sound: 6 The music is nice. But then again, I'd be having a better time
listening to the radio and playing solitaire.
Style: 1 Not bad for a dull, repetitive, button masher lacking in redeeming
design features.
1st hour: 9 "What a great game. I got acid breath and turned all the bad guys
into midgets. Ha ha."
2nd hour: 5 "These enemies are still just walking at me... and where's that
hidden switch?";
5th hour: 2 "This sucks! Where's the damn switch already!?"
2nd day: 1 "I don't care about that switch. I'm just gonna go back to the tower
and hang out with the sorceror."
2nd week: "Try the level again? Sheesh... OK..."
3rd week: n/a
By Master Duck