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Buy This Game Now!
Devil May Cry
PS2
Capcom - 2002
Resident Evil, eat your heart out. Ok, you all remember when Capcom brought
third-person survival horror home with the original Resident Evil for
Playstation, right? You know, the one where that first zombie you thought you'd
killed jumps up and grabs you, making you scream like a little girl and soil
your trousers, just before your character dies a horrible death (the first of
many). I think pretty much everyone who's ever seen R.E. associates that game
with that moment. Anyway, you run around scared for hours, during most of which
you're completely without useful weapons...or at least without the ammunition to
use them as anything but bludgeons, which, unfortunately, you're not allowed to
do. Well, five years and three sequels later (five if you count Onimusha 1 and
2...see the articles section for the related history), Capcom finally offers us
a little payback on all those g*%!@$d creatures of the night.
Devil May Cry is the story of Dante, a professional devil hunter, half-breed
demon (picture Vampire Hunter D, only a lot more fun), who gets involved with a
pulchritudinous demon femme going by the name of Trish, who bears a striking
resemblance to Dante's dead mother (when she was alive, stupid). She leads him
into a castle on a quest to slay the demon overlord, Mundus, who killed his
mother and brother before being sealed away by Dante's father, the legendary
dark (read "demon") knight Sparda. Let this be a lesson to you, boys -- never
let yourself be led around by a pair of big, luscious, supple,
enticing...um...er...what was I saying?
Anyway, battle begins right away, and ends when you beat the game. I don't
exaggerate in promising there's never a dull moment from the very first second.
You'll learn some basic moves at first -- a few sword slashes based on d-pad
forward, back or neutral plus the properly timed pushes of the O button. The
most important of these involves sweeping your sword upward to launch your enemy
into the air, then unloading your INFINITE AMMO twin pistols (all guns are
infinite ammo in this game -- take that, Resident Evil) to juggle him while your
combo meter builds to the vaunted Super level. The good news for non-fighting
gamers is that the swordplay really doesn't require such expertise. You could
conceiveably beat the game on Regular difficulty without ever learning any of
the cooler techniques, though you'd probably be bored stupid doing the same
four-hit attack on everyone (plus, your grade would suck). Speaking of grades,
you get one at the end of each level you complete, based on your time, items
collected, damage sustained, and combos achieved.
Adding to the RPG element of this "action/rpg" is the ability to collect and
trade gems for items and new devil techniques, which you can use in each of your
two respective Devil forms. Your devil forms, incidentally, are what allow a
novice to beat this game. When you go devil, you kill EVERYTHING. Even when
you don't use those special techniques you purchased, your devil power somehow
infuses your sword/gauntlets, and even your guns (hey, I don't question...I just
enjoy the bloodbath) with extra bone-shattering force. As an added bonus,
except on the absolute hardest difficulty, it also replenishes your life meter
for as long as you are in Devil mode.
Also in the RPG vein, there are twelve secret missions to be found throughout
the game. They range from really simple puzzles, to really tough puzzles, to
really simple combat, to really tough combat, to ridiculously tough puzzles
COMBINED with impossible, gang-up-on-you-and-rape-you-with-your-own-weapons
combat. Each challenge rewards you with a blue orb fragment, four of which
combine to increase your health meter length...though, if you're good enough to
beat all of these, your health meter's plenty big already. I had to wait till
my second run-through to do a couple. Wait a minute...what was that?
Yes, that's right, RPG-fans -- this game really delivers what we've all
craved for so long and have so rarely received: replay with your leveled-up
character. When you beat the game on one difficulty, you get to choose a
difficulty through which to play the whole game again, using your personalized
Dante, with all the stats, skills, weapons, and items he had at the end of the
last time through. To increase your revisited fun, you also have the chance to
get two new versions of your main man to begin leveling-up all over again. The
first you get for beating the game on Hard mode ... he's just a Victorian
English-looking Dante with a monocle, a slightly different sword and one
different Devil form. If you can get through Hard, though, you then have a shot
at the greatest prize of all: Super Dante. This uber-form of your hardcore hero
comes equipped with -- are you ready for this? -- INFINITE DEVIL METER.
Remember what I said happens when Dante's in Devil mode? Yeah, you get to do
that all the time now. Only trouble is, to get Super Dante, you must first beat
the nightmarish hell that is Dante-Must-Die mode. Here, your Devil mode no
longer heals you, your enemies are the strongest possible from the get-go, the
damage you deal is reduced to a pathetic shadow of your former might, and, just
for added spice, every enemy you face that you fail to kill within a matter of
seconds gets an aura of nigh-invulnerability, which essentially translates to an
aura of "beat-the-stuffing-out-of-you-while-you-cry-like-a-little-girl." In
fact, having beaten this mode after countless hours, I can safely say that this
is a true Catch-22. To get Super Dante, you must beat Dante-Must-Die Mode, but
to beat DMD mode, you basically need Super Dante. Still, the reward is well
worth it...at least, that's what I tell myself when I ask where those weeks of
my life went.
What I liked: Almost everything. The character designs were
fantastic. The weapons and enemies were cool as hell. The levels were
engaging, the puzzles stimulating, and the action non-stop. Even the
voice-acting and the story were great. In fact, once you get Super Dante and
can go through the game in about an hour-and-a-half, you feel like you're just
watching this amazing, bad-ass movie.
What I disliked: Ok, Capcom...we've talked about this before, but I
gotta say it again. Camera angles! What were you thinking? Is the challenge
of fighting an enemy that's off-screen supposed to be part of the fun? 'Cause
lemme just tell ya, it ain't. Also, DMD mode...JEEEEEZ LOUISE! Why do you hate
me? Was it my constant bitching about camera angles through the first two
difficulties that pissed you off so much? I don't understand. Dante...used to
do damage...now, NOT. Enemies...used to be little marionettes...now, shadow
beasts (you'll learn to hate these things...trust me). Devil mode
healing...used to save me...now, NOT. Oh, and Nightmare (the next-to-last enemy
of the game)...used to take damage...now, NOT.
What to expect: Resident evil on speed. Hard-core action. Great, if
simplistic, story. Pretty graphics. A hero so kick-ass he'll smack down anyone
in the video game world, including Ashley Riot (face it, Hawke...Dante pulls
swords through his own torso on a disturbingly regular basis).
What not to expect: Random encounters. Needless leveling-up. Time
to stop and smell the roses.
What sets it apart: It's a lot deeper than a platformer, and a lot
shallower than a real RPG.
Ratings On:
Controls: 8 - Despite the opinions of some, *cough, cough
Master Duck* who judge after a half-hour of play, the arrangement is quite
economical and intutive. Anyone with three-year-old motor skills or better will
get the hang of these keys in no time, and their organization on the controller
is so good that you can literally do every function simultaneously without
needing a third hand or having two change your grip.
Graphics: 8 - I think. What the hell did I give GTAIII? 'Cause these
are better. But not as good as DOA2.
Sound: 7 - It was good. The gunfire sounded fine, and that's the main
thing you hear...all the time. Also, the voice acting didn't grate on the
nerves, which is rare and a plus.
Style: 10 - This is where this game shines. It would be just a 3-D
platformer, but Capcom took the time and energy to make it look and play like
cream, or silk, or something else cool and smooth.
1st hour: 10 - The intro alone makes Dante the toughest
guy in the video game world, except maybe Yuri from Shadowhearts. Is it more
challenging to reattach your own severed arm or to pull yourself off a six-foot
bastard sword...over the hilt?
5th hour: 8 - Beat Easy mode, loved the ending, am now learning what
the game is supposed to be like via Hard difficulty.
10th hour: 7 -Beat Hard mode and 20 out of 23 stages on Dante-Must-Die
mode. Um, is it just me, or does Nightmare not seem to be taking any damage
after about an hour's worth of pummeling him/her/it mercilessly?
1st week: 2 - Holy crap! Doesn't anything hurt Nightmare on this
level?! This game is ruining my life!
1st month: 1 - SON OF A...! NIGHTMAAAAAAARE!!
#1 thing I hate about this game: Nightmare
(3rd appearance) on Dante Must Die difficulty.
by Ari
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