Chrono Cross
PSX
Squaresoft - 2000
This is one game that I never fully understood. Not only is the plot more conveluted than the
normal Final Fantasy plot, it hardly involves anything from the previous game.
For all those who are wondering, this game, the sequel to Crono Trigger, made 5 years after the
probably greatest SNES game ever made, Crono Trigger, ruins everything that one could have loved
about it. First off, let's look at the facts.
Chrono Cross takes place in a bunch of Islands, the El Nido Archipelago, nearby to Guardia, the
town Crono lived in. Yes, lived, for apparently he is dead. In fact, Crono is only in this
game for around 5 minutes, and says a bunch of nonsense. Yes, "Says." For Crono does indeed
talk in this game. Which is one of the many things that annoyed me with the game. But that is
getting ahead of myself.
So in Chrono Cross you get to control Serge, a Coca-Cola commerical/ Hero. He is this boy
who winds up being teleported into an alternate world where he is supposedly dead. Hmm, interesting.
There he meets "Kid." Yes, the cuter-than-can-be girl with a shorter skirt than Tifa and
weird face paint. Her name is Kid. Enjoying the game yet? Wait, it gets better, for she's
got an annoying accent. Enjoying the game yet? Wait, it gets even better, for just about
all of the 44 characters than can join your party get annoying accents. Now you are enjoying the game.
So you end up saving Kid, and she takes you on an adventure. First off though, you wander around
doing a whole bunch of side quests and not fully understanding what the heck is going on, where
the plot is, and why you just don't go move into your home town, assume a different identity,
marry your girlfriend, and live happily ever after.
Well, about half-way thru the game, plot starts happening. I hope it is ok for me to
spoil a bit of it, for this is the one thing I really loved about Chrono Cross. Halfway
thru the game, you meet this guy, Lynx, a failure named after the failure of a videogame system.
He somehow has some power to change bodies with you. So you play a part of the game as
Lynx. Talk about smartness. Turns out your body was needed to power some ultimate weapon.
And while most rpgs with that plot (ahem, all of them) would just have the villian invite
you to his lair, Lynx uses his brain, swaps bodies, and then has free access to the evil weapon.
So then your goal is to stop him. For some reason, stopping him involves switching from
one world to another repeatedly, so fast that you can't remember what world you are
doing a certain task in. So you meet a bagillion characters (44) who join you. The problem
is figuring out which world the characters will join you in. In one world they will help you,
the other hinder you. It's annoying how different the two worlds are, since the only first
difference was that Surge lived in one world, and died in another. After that, the worlds get
so screwed up, sheesh, I won't even comment on that.
One thing I do want to comment on though, before I go any farther, is the use of two
dopy villians for humor, and teaching the basics of combat. Square has always had two
dopy characters in each of their games. The thing is, in a few Final Fantasys they were
called Biggs/Vicks and Wedge. Then in Chrono Trigger there was a Biggs and Wedge. So
what do they call the dopy characters in Chrono Cross? Why Solt and Peppor. What?
Ok Square, if you learn one thing from me today, it is this. When you make a game, and
include two lackeys. Name them the same in every game. You might as well. It adds something
for all the fanboys to notice, and if quite enjoyable that way. The entire time I saw Solt and
Peppor though, I just wanted to rename them Biggs and Wedge. It drove me quite crazy. Ok,
enough of that rant, now back to the rant, er review.
So then you finally find out how all this connects to Chrono Trigger. Barely at best is the answer.
Turns out that Serge existing causes some sort of time-space-continuem mishaps that kills Crono
and the others, and let's Lavos live. Also, it makes Schala, Magus' sister, alive? I never
understood this part. Add in some sort of future station that monitors the world,
and a reptilian counterpart, a bag of Mary Jane, and some pure, un-adulterated Squaresoft
brand mentions of Heaven, Hell, God, and human love. I don't understand how these all connect
together, and I don't think the writer did either. Actually I do have a theory though. The
first writer, George, was killed while he was making a game that has NOTHING to do with Crono Trigger.
Then, another writer, Bob, was working on a sequel to Chrono Trigger. When the president
of Square came by to look at Bob's stuff, and Bob realized he has nothing to show, cause
he was a slacker, he stole George's stuff, mixed in some Final Fantasy nonsense about life,
God, destroying the world, and love, then showed it to the boss. The president hated it,
fired Bob, then got Timm from accounting to come and fix it. Timm had alzheimers though,
which the president didn't know about, so Timm screwed up the story even more. Then the boss
got the writer for Xenogears to take everything Timm did and screw it up. He figured after
all that, no one could complain the story was bad, for then he would tell them they just didn't
understand it, and to play it until they did. The problem with that is that it would take an
infinite amount of playing to find a reasonable explanation of the plot, and I personally
have other games to play.
For some reason though, when you play this game, you love it. As soon as you stop playing
it for a week, you hate it. I think there is some sort of addictive substance in the game
that made me keep playing, and altered my brain to like it. I can't remember why I did like it
so much, or play it so much now.
What liked: There are a few cool things about the game, I must admit, even after all that
about hating the game. The translation is pretty good, everyone keeps their awful accents
throughout the game no problem. While 44 characters with no plot for any of them gets really
annoying, the game has a "no levels" system which helps tremendously. You gain stars, and
each star makes every character stronger by a certain amount. This also means though that you
can't build a powerful character with extra "stones" or whatever that up their stats. One or
two characters looked cool in the game, but most were quite a disappointment. My favorite thing
about this game, and the reason I still like it after everything bad about it, is the music.
It has the best music of any game I have ever played, and I am fully serious. I must admit
that I liked the battle system, although some of the fights in the first time through the
game were incredibly tough.
What disliked: I think I covered that enough in my rant above. After beating the game
three times (It has the new game + a la Chrono Trigger) you can't build your characters up
any more, for you can only get 99 stars. I wanted to play a bunch more, so I could sort of
understand the plot.
What to expect: Great music, fun battles, infuriating plot.
What not to expect: Chrono Trigger. I doesn't keep anything from the original, excepting
Lavos (or a piece of lavos.) Crono, Marle, and Luca are shown as little kid's ghosts twice,
and then only offer cryptic advice. The battle system is even very different, although still
enjoyable.
What's so different from this and other games of it's genre:
Ratings on:
Control: 9 - It's an rpg. I don't think I should be allowed to rate rpg controls.
Graphics: 9 - These are some of the best graphics for PS1 anywhere. It's argued
which are better, FF9 or this game. (Of course everyone with a brain knows FF9 had better
graphics than FF8, so it's not argued whether it or FF8 had better graphics.)
Sound: 10+ - My favorite soundtrack ever. Period. I recommend getting it just for
the soundtrack.
Style: 3 - One for the battle system, because it resembles Xenogears. Three for the
fact that the villian is smart. Minus one for the plot.
1st hour: 10 - This opening is great. The graphics are sweet. The music is to die for. But
where am I in the world of Chrono Trigger, and most important, where is Crono?
5th hour: 8 - Ok, this plot is very nonexistant, conveluted, and just plain messed up.
1st week: 7 - I am wondering if I ever get out of these islands and see the world of
Chrono Trigger.
5th week: 5 - They made Crono speak! They must die!
#1 reason why I hate this game: Crono speaks, Don'tCHA know?
Hawke actually
did understand the plot a bit more than he lets on, but still wished Square could make an understandable
plot once in a blue moon.