Ok, so so far we have 2 guys with so much muscle they cannot possibly walk through a door, an opening monologue which is testosterone personafied, a suicidal kung-fu mission, and ninjas. It is painfully obvious that the idea for Bad Dudes was conceived by a somewhat bald 43 year old executive while watching G.I. Joe reruns and poring over marketing reports that indicate “What kids like,” only mildly intoxicated.
All in all, I’d say Bad Dudes was a game created entirely to make money. It wasn’t terribly successful and quickly became just another game to collect dust in some box in the attic, stuck between Bugs Bunny’s Crazy Castle and Mega Man V.
What liked: Not a whole lot.
What disliked: Man, I HATE it when the president gets kidnapped by Ninjas.
What to expect: Ninjas. Everywhere. Every single enemy is some variation of ninja. Except when they’re samurai.
What not to expect: originality.
What's so different from this and other games of it's genre: At the end of every level . . . you flex. You can also punch and walk simultaneously.
Ratings on:
Control: 3 (Avoiding and killing enemies is practically impossible to achieve on a regular basis, although ancient legends speak of a way . . .)
Graphics: 2 (chunky, garish, pale)
Sound: 2 (Unpleasant, sometimes shocking and sudden.)
Style: 2 (Like Double Dragon, but with a few slight differences.)
Difficulty: 5 (It’s not easy.)
after Intro: 3 (Ninjas? President? Wait wait – isn’t there anything else?!)
1st hour: 3 (I loathe you Ninjas!)
3rd hour: 3 (attack my pets!)
1st week: 2 (Sigh. I give up.)
#1 reason why I hate this game: They’re ALL ninjas. Where do they get all these ninjas? they must be on sale . . .
by
Freeohio, who must admit that he likes Kabuki Poses and Gundam Wing.