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Gadouken: Small fireball that is launched a little distance and can't really be considered a projectile but it is the strongest fireball technique around. Kouryuken: A dragon punch, which goes almost vertically! Gale Kick:The roundhouse version of a hurricane kick, a long distance flying kick that hits three times. It is very difficult to counter and since it leaves you relatively safe even if blocked, it is the move that you should be using most often. It covers the distance between you and your opponent very well too. Shinkuu Gadouken: You throw one of your fireballs and it hits eight times! This is the most devastating abilities around. The recovery time is horrible, making you quite weak after using it, and it's really easy to avoid! If you're planning to throw it out, make sure that it will hit! Kouryu Rekka: Two hit super dragon punch. Desperation: You get into a rage and you scream and yell while you do a crazy, standing combo that ends with a dragon punch! Otoko Michi: You grab your opponent and self-destruct! Definitely a last resort move. Hadoken: This is THE definitive fireball! It is huge! It's almost as tall as you! It can be done in the air as well and often tag unsuspecting opponents when they jump! The strength of the punch determines the speed of the fireball! Shoryuken: A dragon punch that doesn't hit multiple times, however, it does the same amount of damage because it is very strong! Tatsumaki-Senpuukyaku: You jump up a little and spins with your feet sticking out! Shinku Hadoken: You charge a little ball in his palms and then lets loose a beam of death towards your opponent! This super comes out very fast and will beat out all other beam supers! It can be used as an air combo finisher for massive damage and eye candy! Shinkuu Tatsumaki-Senpukyaku: You jump up a little and spin around really really fast! You create a vortex and your feet pummel anyone that gets sucked in! Shin Shoryuken: You do a three hit dragon punch. Alternative Hadoken: You send out a fireball, which is about as big as the regular Hadoken but dissipates after only half the time! Alternative Shoryuken: A flaming dragon punch, that you can combo. That cant be blocked because of its fiery aspect. Alternative Tatsumaki-Senpuukyaku: A regular hurricane but while on the ground. Shoryu Reppa: Three multi hitting dragon punches while rushing forward! Flaming Shinryuken: The flaming tower of death! This super hurts like hell. A spinning kick that creates a vortex, and anyone near it can get sucked up into the fiery vortex and get pummeled by it! Shippu Jinrai Kyaku: A flaming hurricane super with your feet on fire and rapid kicking! Neck Breaker: You flip up and over your opponent and hit them from behind. This crosses them up so unless they block correctly, they will be hit by it. Useful for confusing opponents, because it looks like your just jumping over them. Rising Bird Kick: You rise into the air while kicking several times. Kikoken: A fireball move that’s very fast firing. Mini-Kikosho: A very fast firing one-handed fireball. Axe Kick: You flip up and kick your opponent with the back of your leg. Lightning Legs: Your character starts kicking their legs and they go so fast that they form energy blades. If an opponent is close enough, they will get pummeled up to six times by the attack. It can be chained into combos to get a lot of hits on those combo meters Kikosho: Your character rears back to charge, then you bring your arms forward and release a huge ball of energy that surrounds you and the immediate area around you. Very visually impressive and it does good damage too. It also has a vacuum effect so opponents get sucked in if they touch it. It comes out very fast and can surprise your opponents. Senretsu Kyaku: You charge forward with your legs a' kickin. Hazan Tenshou Kyaku: A very powerful super version of the rising bird kick. It hits eight times and does massive damage. Gou Hadoken: The second smallest Shotokan fireball but far more effective. It goes very far, is quite fast, combo able and it does a lot of damage. Gou Shoryuken: One of the best Shotokan Dragon Punches. You set your opponent on flame when they are hit...black flames in fact. It hits multiple times and each hit is quite powerful. Gou Tatsumaki Senpukyaku: A super Hurricane kick. It's fast, it hits multiple times, it hurts and it also makes the opponent all electrified. Diving Demon Kick: While in the air, you will suddenly come down at a sixty-degree angle and hit your opponent multiple times. Teleport: A useful tactic for confusing your opponent or getting out of tight situations, such as corners. Can only be used when in horrible trouble, and you cant teleport very far at all. You can only use a few times per battle. Messatsu Gou Shoryu: A mimic of Shoryu Reppa but very very fast. Tenma Gou Zankyu: You open up your palms and release 20+ air fireballs at your opponent. Messatsu Gou Hado: You reach back and release a...well, not a very impressive Shinkuu Hadoken. It's a good super because of the fact that it hits almost instantly and goes very far. Shun Goku Satsu (The Raging Demon!): You slide along the floor with your hands in a grabbing pose. If you touch the opponent, the sky flashes white and you pummels the living crap out of them. After fifteen hits, the barrage ends. This move hurts! It takes off at least a third to a half of an opponent’s life instantly. It is unblock able so sitting there and blocking will not save you from it. Alternative Shoryuken: This is unlike any of the other Dragon punches! Instead of being air defense, it is used as horizontal offense! You run straight towards your opponent with an arc of energy in front you and do a multi-hitting dragon punch! The energy in front of you absorbs fireballs, allowing you to hit the opponent while still in their fireball stun! Senpuu Kyaku: A strong hurricane kick. Midare Zakura: After activation, you run up and do a 15 hit auto combo that ends with a Dragon Punch! Shinku Hadoken: Your character shoots out ten huge fireballs diagonally upwards! It doesn't do that much damage but it's still useful for up close, jumping or launched opponents! Haru Ichiban: This is one of her more painful looking and impressive supers! After whacking the opponent several times with your legs, you then use your fists to send them crashing back down on the ground! Yoga Drill: You spin in the air while coming down and hits your opponent with your feet! Yoga Mummy: This is a variation on the Yoga Drill, but instead of attacking with your feet, you hits with his head! Yoga Fire :It's a pretty slow projectile fired from the mouth. Yoga Flame: Your character shoots out a long blast of pure flame! It hits from 1-3 times depending on the strength of the amount of power used Yoga Blast: This is the same as the Yoga Flame but at a 45-degree angle! It's good for tagging jumping opponents and juggles 1-3 times depending on the kick button used! Yoga Teleport: Your character goes into a Yoga stance and disappears! Yoga Meditation: Your character now has a flying move! You just have to get into a Yoga stance and then you float freely around. Yoga Inferno: Your character takes in a breath and shoots out a huge flame! This move takes off good damage and it comes out quite fast as well! Yoga Strike: You do a high somersault and grab your enemy by his legs, spin in the air and slam them down! It does immense damage! Psycho Shot: A funky moving fireball. Its flight path is really weird and is determined by amount of energy used in it. Scissor Kick: It is a half circle motion instead of a charge, which makes it so much easier to work with. Your character flies towards his opponent and hits them twice, once in the head and once down below. It can be done in the air as well. A good way to counter fireballs is to jump over them and then pull this off. Psycho Explosion: Your character releases a little sphere of energy that floats around for a while and once it reaches its destination, it blows up, making a huge explosion. Psycho Palm: Your character jumps up into the air and he glides around. Psycho Stomp: Similar to the Psycho Palm, except your character stomps on his opponent's head before he does his little glide thingy. Levitation: A flying move. After the motion is done, you can move freely around and can attack from anywhere above your opponent. Psycho Crusher: Your character flies towards his opponent with Psycho Power all around him. This hits multiple times and does absolutely insane damage. Knee Press Nightmare: You teleport and reappear as you Scissor Kick your opponent. Spinning Clothesline: You spin around with your arms outstretched! Spinning Lariat: The same as the spinning clothesline but for a shorter period of time! Green Hand: Your character turns around and hits your opponent with the back of his green-lit hand! Air Grab: You grapple your opponent while he is in the air and dragon punch him. Spinning Piledriver 270 degrees: Jump into the air and fly down hard into the enemy. Running Bear Grab 270 degrees: You will grab his opponent, do a suplex and then jump up with them and slam them down! Final Atomic Buster 270 degrees: After charging, your character walks slowly up to his opponent and grabs them! He then does two suplexes in a row, a piledriver and then a very high spinning piledriver!
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