Hypnotic Charm: Subtle psychic ability to win trust.
Energy Projectiles: Can charge any object with energy, turning it into an explosive weapon.
Power Absorption: Temporarily gains the powers and memories of others upon skin-to-skin touch.
Super Strength: To have Superior Strength
Flight: The ability to fly.
Super Agility: You are faster than the normal person and you are a talented acrobat.
Super Dexterity: You’re hands and feet can grip almost anything, and your speed in dodging will increase..
Optic Blasts: Beams of concussive force fired from eyes.
Mental Powers: Can read minds, communicate mentally with others and stun enemies with mental bolts.
Psychic Weaponry: Using mental powers you can channel your power into a weapon.
Telepathy: Can read minds, and broadcast your thoughts.
Fireworks: You can generate explosive energy bursts.
Energy Absorption: Metabolizes energy attacks and refocuses that energy as a power beam.
Intense Cold: Can lower your body temperature and project cold from your body.
Ice Creations: Can freeze the moisture in the air to make projectiles.
Hyperkeen Senses: Increased smell, sight and hearing.
Fast-Healing Factor/Rapid Healing Rate (A.K.A
Weapon X Treatment): Ability to mend wounds in minutes and retard the aging process.
Telekinesis: Ability to move objects with the power of the mind.
Claws: Your fingernails are like animal claws. (Not Adamantium)
Lightning Bolts: They hurl from your body or are drawn from the sky.
Weather Control: Can create tornadoes, rain, fog, etc.
Teleportation: Instantaneous transport from one place to another.
Bionics: Mechanical Body parts that enhance strength.
Phasing: The ability to become intangible, allowing you to pass harmlessly through solid objects, walk on air, and similarly affect the things you touch.
Sonic Scream: Can shatter objects, hypnotize people or render foes unconscious.
Superior Fighting Ability: An advanced fighting ability.
Energy Plasmoids: Generates explosive energy (time bombs)
Tracker: Expert in wilderness skills.
Bio-Energy Blasts: Focused Blasts that are channeled through a weapon,
Regeneration: Able to withstand and repair severe injury.
Energy Blast: Powered by dark solar energy you can emit beams.
Sonic Powers: Vocal cords can produce a variety of affects, from a conclusive blast to sound waves that enable flight.
Blast Field: Propels you through the air and protects you from harm.
Magnetic Manipulation: Can fly, create force fields, generate energy blasts and move objects made of metal.
Plasma Bursts: Absorbs cosmic energy and converts it into thermal waves of force.
Vibratory Waves: Emanate from your hands to attack directly or resonate in the ground to create a mini earth-quake.
Lycanthropy: Ability to shape shift into a humanoid wolf form.
Mystic Powers: Spell casting.
Invention: Intuitive genius for inventing special devices and weapons.
Super Speed: Ability to move up to 200 miles per hour.
Counteract Super Powers: Malleable body adapts to counter-act any power within five yards.
Firearms: Forearms transform into powerful blasters.
Self-Replication: You can create an exact duplicate of yourself upon impact.
Light Powers: Transduces sound into various forms of light, including lasers.
Luck: Ability to defy probabilities.
Flame Controls: Can projects intense bursts of heat and flame. And shoot jets of flame, which can be used like a rocket and allow you to fly.
Earthquakes: Ability to shift Earth’s tectonic plates.
Mental Projection: Psionically manifests images taken from a living being’s mind.
Animal Telepathy: Psychic rapport with animals.
Adamantium Claws: Can cut through virtually any substance.
Adamantium Skeleton: Unbreakable bones.
Precognition: Ability to see the immediate future.
Organic Steel (Adamantium Skin): A thought transforms your entire body into a nearly indestructible substance.
Shape Shifting: Duplicates the body and mind of anyone you come into a long-term contact with.
Biochemical Blast: Ignites electrolytes in target’s circulatory system.
Mind Control: Able to control one’s mind.
Force Fields: Capable of creating force fields that are able to withstand both energy and physical attacks. Although the force field is temporary, and drains lots of energy.
Magnetic Control: Can warp metal, move objects, manipulate the Earth’s magnetic field. Although you can move anything as small or smaller than the iron in ones blood.
Carbonadium Tendrils: Tendrils that emit from your wrists, that are made from an alloy of unbreakable Adamantium.
Malleable Form: Can alter the size and shape characteristics of your body.
Psionic Detection: Mutant ability to detect distinctive brain patterns.
Wings: You have limited flight.
Hypnotic Stare: A long stare can hypnotize enemies.
Life-Force Absorption: Like a vampire, you can drain the life force from the bodies of living victims.
Psychokinetic Blast: Projects devastating bolts of mental energy from your eyes or hands.
Transdimentional dislocation: Can transport yourself and others to a pocket dimension outside normal time and space.
Heat Blasts: Bolts of concussive thermal force.
Genius: Brilliant expertise in a number of technological fields.
Space Warps: Can create gateways through space and dimension.
Power Drain: Temporarily cancels target’s power.
Mystic Blast: Using withering arcane energy you can fire a deadly beam.
Mutant Hound: Can sense and track any mutant.
Fear Projection: Creates intense fear in humans.
Bestial Strength: The strength and power of a savage beast.
Physical Reconstruction: Can alter robotic form to look human (if you have a robotic form…)
Energy Weapons: Generates plasma bolts concussive blasts.
Molecular Reintegration: Self-Regeneration of bionic or robotic parts.
Power Duplication: Takes on the same powers as any near-by superhuman.
Sensory Scramble: Distorts your enemies’ perception of reality.
Bio-Tech Structure: Super strong techno-organic body parts.
Temporal Distortion: Manipulates perception of time.
Phase Shifting: Teleport yourself or others to anywhere you have previously been too.
Extra Arms: Extra appendages.
Paralytic Neural Weapons: Channel psionic energy into a weapon form.
Energy Bolts: Send bolts of energy as individual blasts or rain-like barrages.
Psyche Projectiles: Energy projectiles that trigger painful memories and psychological trauma.
Absorb and Channel: The power to absorb certain energy and then channel it into any form.