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Mutant Powers

CHARACTER CREATION
RULES
PAWNSHOP/ARMORY
HOSPITAL - OPERATION ROOM
HOSPITAL - PHARMACY
DOJO
THE INVENTOR'S CABIN
COMIC VAULT
BLOODLINES
COMIC BOOK CHARACTERS
UPDATES


Contact The Nightmare Samurai: The Owner
Contact Chameleon: The Co-Owner



Hypnotic Charm: Subtle psychic ability to win trust.


Energy Projectiles: Can charge any object with energy, turning it into an explosive weapon.


Power Absorption: Temporarily gains the powers and memories of others upon skin-to-skin touch.


Super Strength: To have Superior Strength

Flight: The ability to fly.


Super Agility: You are faster than the normal person and you are a talented acrobat.


Super Dexterity: You’re hands and feet can grip almost anything, and your speed in dodging will increase..


Optic Blasts: Beams of concussive force fired from eyes.


Mental Powers: Can read minds, communicate mentally with others and stun enemies with mental bolts.


Psychic Weaponry: Using mental powers you can channel your power into a weapon.


Telepathy: Can read minds, and broadcast your thoughts.


Fireworks: You can generate explosive energy bursts.


Energy Absorption: Metabolizes energy attacks and refocuses that energy as a power beam.


Intense Cold: Can lower your body temperature and project cold from your body.


Ice Creations: Can freeze the moisture in the air to make projectiles.


Hyperkeen Senses: Increased smell, sight and hearing.


Fast-Healing Factor/Rapid Healing Rate (A.K.A
Weapon X Treatment): Ability to mend wounds in minutes and retard the aging process.
Telekinesis: Ability to move objects with the power of the mind.


Claws: Your fingernails are like animal claws. (Not Adamantium)


Lightning Bolts: They hurl from your body or are drawn from the sky.


Weather Control: Can create tornadoes, rain, fog, etc.


Teleportation: Instantaneous transport from one place to another.


Bionics: Mechanical Body parts that enhance strength.


Phasing: The ability to become intangible, allowing you to pass harmlessly through solid objects, walk on air, and similarly affect the things you touch.


Sonic Scream: Can shatter objects, hypnotize people or render foes unconscious.


Superior Fighting Ability: An advanced fighting ability.


Energy Plasmoids: Generates explosive energy (time bombs)


Tracker: Expert in wilderness skills.


Bio-Energy Blasts: Focused Blasts that are channeled through a weapon,


Regeneration: Able to withstand and repair severe injury.


Energy Blast: Powered by dark solar energy you can emit beams.


Sonic Powers: Vocal cords can produce a variety of affects, from a conclusive blast to sound waves that enable flight.


Blast Field: Propels you through the air and protects you from harm.


Magnetic Manipulation: Can fly, create force fields, generate energy blasts and move objects made of metal.


Plasma Bursts: Absorbs cosmic energy and converts it into thermal waves of force.


Vibratory Waves: Emanate from your hands to attack directly or resonate in the ground to create a mini earth-quake.


Lycanthropy: Ability to shape shift into a humanoid wolf form.


Mystic Powers: Spell casting.


Invention: Intuitive genius for inventing special devices and weapons.


Super Speed: Ability to move up to 200 miles per hour.


Counteract Super Powers: Malleable body adapts to counter-act any power within five yards.


Firearms: Forearms transform into powerful blasters.


Self-Replication: You can create an exact duplicate of yourself upon impact.


Light Powers: Transduces sound into various forms of light, including lasers.


Luck: Ability to defy probabilities.


Flame Controls: Can projects intense bursts of heat and flame. And shoot jets of flame, which can be used like a rocket and allow you to fly.


Earthquakes: Ability to shift Earth’s tectonic plates.


Mental Projection: Psionically manifests images taken from a living being’s mind.


Animal Telepathy: Psychic rapport with animals.


Adamantium Claws: Can cut through virtually any substance.


Adamantium Skeleton: Unbreakable bones.


Precognition: Ability to see the immediate future.


Organic Steel (Adamantium Skin): A thought transforms your entire body into a nearly indestructible substance.


Shape Shifting: Duplicates the body and mind of anyone you come into a long-term contact with.


Biochemical Blast: Ignites electrolytes in target’s circulatory system.


Mind Control: Able to control one’s mind.


Force Fields: Capable of creating force fields that are able to withstand both energy and physical attacks. Although the force field is temporary, and drains lots of energy.


Magnetic Control: Can warp metal, move objects, manipulate the Earth’s magnetic field. Although you can move anything as small or smaller than the iron in ones blood.


Carbonadium Tendrils: Tendrils that emit from your wrists, that are made from an alloy of unbreakable Adamantium.


Malleable Form: Can alter the size and shape characteristics of your body.


Psionic Detection: Mutant ability to detect distinctive brain patterns.


Wings: You have limited flight.


Hypnotic Stare: A long stare can hypnotize enemies.


Life-Force Absorption: Like a vampire, you can drain the life force from the bodies of living victims.


Psychokinetic Blast: Projects devastating bolts of mental energy from your eyes or hands.


Transdimentional dislocation: Can transport yourself and others to a pocket dimension outside normal time and space.


Heat Blasts: Bolts of concussive thermal force.


Genius: Brilliant expertise in a number of technological fields.


Space Warps: Can create gateways through space and dimension.


Power Drain: Temporarily cancels target’s power.


Mystic Blast: Using withering arcane energy you can fire a deadly beam.


Mutant Hound: Can sense and track any mutant.


Fear Projection: Creates intense fear in humans.


Bestial Strength: The strength and power of a savage beast.


Physical Reconstruction: Can alter robotic form to look human (if you have a robotic form…)


Energy Weapons: Generates plasma bolts concussive blasts.


Molecular Reintegration: Self-Regeneration of bionic or robotic parts.


Power Duplication: Takes on the same powers as any near-by superhuman.


Sensory Scramble: Distorts your enemies’ perception of reality.


Bio-Tech Structure: Super strong techno-organic body parts.


Temporal Distortion: Manipulates perception of time.


Phase Shifting: Teleport yourself or others to anywhere you have previously been too.


Extra Arms: Extra appendages.


Paralytic Neural Weapons: Channel psionic energy into a weapon form.


Energy Bolts: Send bolts of energy as individual blasts or rain-like barrages.


Psyche Projectiles: Energy projectiles that trigger painful memories and psychological trauma.


Absorb and Channel: The power to absorb certain energy and then channel it into any form.