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U.S. Agent

U.S. Agent

John Walker

F) Rm30
A) Rm30
S) In40
E) Am50
R) Ty6
I) Gd10
P) Gd10

Health: 150 Karma: 26
Resources: Ex Pop: 50

Known Powers:
Body Resistance: Ex resistance vs. Physical and Energy

Equipment:
Body Armor: Gd protection vs. Edge and Shooting, Ty protection vs. blunt attcks.
Helmet: Ex material, gives U.S. Agent the following abilities:
-Body Armor: Gd protection vs. Stuns and Slams
-Visor: Gd protection vs. Blinding attacks
Utility Belt: 10 Pouches that carries small items and the following:
-Tear Gas Grenades: Rm intensity, 1 area
-Gas Mask: 2.5 hours air supply
-Flashlight: Gd Illumination
-Binoculars: 10 areas
-Radio Transceiver: A wireless headset capable of sending and receiving signals almost anywhere on the planet with Am ability
-Compass: Gd
-First-Aid Kit: Rm
Convincer: Rm material, Rm Blunt. It is also able to create a strong energy field capable of melting steel (In Energy)
Energy Shield: Eagle Photon Shield: Rm material, U.S. Agent was given a new equipment including a photon-shield emitter shaped like an eagle. The shield is able to project a personal shield capable of absorbing 75 points of damage in a single round (Physical and Energy). He is still subject to Stuns and Slams.

Talents: Weapon Specialist: (Shield), Martial Arts A, B, C, E, Leadership, Military, Acrobatics, Tumbling, Guns

Contacts: S.T.A.R.S.