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Supernaut

Supernaut

Sgt. Milo Fields

F) Rm30/Gd10
A) Rm30/Pr4
S) Mn75/Ty6
E) Un100/Gd10
R) Ex20
I) Ex20
P) Ty6

Health: 235/30 Karma: 46
Resources: Gd Pop: 10

Known Powers:
None

Equipment:
Supernaut Armor: When Milo dons the Supernaut Armor, he gains the following power stunts:
-Alter-Ego: When out of the armor, Milo’s stats are on the right side of the column.
-Anti-Theft Device: Attempts to copy or dismantle the suit causes it to detonate in 2 rounds for In damage to all in 1 area.
-Body Armor: Am protection vs. Physical and Energy
-Night Vision: Supernaut does not suffer any penalties in darkness
-ECM: The armor has Rm invisibility to radar and sonar.
-Flight Computer: This onboard flight computer that grants Ex manuverability, and also a +2 CS to any agility FEAT that involves manuvers or turns.
-Targeting Computer: This computer grants +2 CS to agility to fire the suit's weapons systems
-Flight: Ex speed, 50 areas/round
-Force Field: He can cancel all power to weapons to feed this power for Mn protection.
-Sensors: In radar/sonar/electrical systems to detect objects, radio waves, etc.
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
Weapons System:
-Repulsor Rays: Am Force, 10 areas.
-Plasma Cannon: Un Force, 15 areas

Limitations:
Paralysis: Milo is paralyzed and cannot walk unless he is aided in his Supernaut Armor

Talents: Military

Contacts: The Order, Iron Man/Tony Stark, Virginia “Pepper” Potts