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Stingray

Stingray

Dr. Walter Newell

F) Gd10/Gd10
A) Rm30/Gd10
S) Am50/Ty6
E) In40/Gd10
R) Ex20
I) Gd10
P) Gd10

Health: 130/36 Karma: 40
Resources: Rm Pop: 20

Known Powers:
None

Equipment:
Stingray Armor: All of Newell’s abilities are derived from the Stingray Armor, which gives him the following abilities:
-Alter Ego: Stats change as shown above
-Body Armor: Ex protection vs. Energy, Rm protection vs. Physical (including depth pressure), Am protection vs. Heat, Cold and Electricity
-Electrical Generation: In Electrical at a maximum range of 1 area. Targets failing an Endurance FEAT fall unconscious for 1-10 hours
-Gliding: Pr airspeed at a maximum altitude of 100 feet.
-Hyper-Swimming: Gd waterspeed
-Water-Breathing: Artificial gills extract fresh oxygen from seawater

Talents: Oceanography, Ichthyology, Cetology

Contacts: The Avengers, The Thing

Stingray's Last Armor