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Squirrel Girl

Squirrel Girl

Doreen Green

F) Rm30
A) Rm30
S) Rm30
E) Ex20
R) Rm30
I) Ex20
P) Ex20

Health: 110 Karma: 7
Resources: Pr Pop: 6

Known Powers:
Prehensile Tail: Ty Strength, Squirrel Girl has a three-foot long, very bushy tail that she has an astonishing level of control over. She can perform the following power stunts:
-Blinding: She has used it to blind an opponent by wrapping it around his head after she'd leapt onto his back
-Other uses could be invented by a creative player.
Climbing: Rm
Knuckle Spikes: Rm material, Gd Edge
Teeth: Rm ability to chew through solid wood, but may also inflict Ex Edge upon an opponent.
Leaping: In, her lower-body strength is great enough that she should be able to inflict Ex damage with a kick.
Enhanced Smell: Gd
Night Vision: Gd
Communication with Squirrels: Am, Squirrel Girl communicates with squirrels verbally instead of mentally, using an adorable squirrel language that sounds like "Chitty-Chik-Chlik!". She cannot actually command squirrels, but she can be very persuasive. An individual squirrel isn't much of a threat (though it makes a good spy) but in large groups they can be highly destructive. She would NEVER simply use her squirrel friends as "Suicide Troops" against an opponent, as they are just as important to her as her human friends. She must make a Yellow FEAT to convince them to do something really dangerous. They would gnaw through the brake lines of a car or swarm from tree to tree in an effort to distract an opponent, but unless she's in deadly peril they may balk at a command to attack. It seem's possible that (with a Red FEAT roll) she could speak with other rodents as well. Though they might need to be bribed with some nuts
-Gather a Horde of Squirrels: It will take 1-10 rounds to gather a horde. Due to the wide ranging populations of squirrels in planet Earth, she can summon a full Horde of them in any forest or urban park. Also, it would be well within a GM's prerogatives to have some of the squirrels do something unexpected or unasked for. Remember, they actually LIKE Squirrel Girl!
Unbeatability: Squirrel Girl has defeated some of the Marvel Universeís heaviest hitters, including Thanos, Doctor Doom, and Galactus. This is emphatically canon, but is almost always portrayed off-panel, and played for laughs. Use this ability only:
-When Squirrel Girl is played by the GM as an NPC
-When a deus-ex-machina is needed
-When itís funny

Equipment:
Pouch-Belt: Many small pouches are sewn into her belt, each holding a variety of nuts for herself and her friends. She mentions Macadamias ("They're great for extra pep."), Peanuts, Cashews, Almonds and Acorns ("Those I feed to my critters.")

Limitations:
Unusual Appearance: Her powers and appearance often strike people as silly.
Squirrel Girl cannot swim.

Talents: Computer Science, Student, Leadership, Pilot: (Squirrel-a-Gig)

Contacts: S.H.I.E.L.D., Squirrel Avengers Initiative, New Avengers, A.I.M., New Avengers, Great Lakes Avengers, U.S. Avengers, Chipmunk Hunk, Brain Drain, Koi Boi, Iron Man, Luke Cage, Jessica Jones, Daredevil, Thing, Howard the Duck, Ant-Man, Hellcat, She-Hulk, Thor, Warriors Three, Hawkeye, Wolverine, Kraven the Hunter, Doctor Doom, Hippo, Mole Man

Squirrel Girl's First Costume





Lone Squirrel

F) Pr4
A) Ex20
S) Fe2
E) Pr4
R) Fe2
I) Gd10
P) Gd10

Health: 30 Karma: 22

Known Powers:
Swimming: Fe speed
Running: Pr speed,
Climbing: Rm ability and Fe speed
Hearing: Squirrels also have very sensitive ears (-2cs to suprise a squirrel)
Tracking by Scent: Gd
Squirrel Girl has developed a power stunt where she tells her squirrels to disable a target, and they specificly attack any small, unprotected areas of a device or person. If the squirrels can make a Red Fighting FEAT roll (she may spend Karma for this) then they've either disable a random ability/power, or inflicted such damage that all the abilities and powers have -1cs. Body Armor of Rm or greater strength is proof against this attack.




Squirrel Horde (20 or more)

F) Gd10
A) Ex20
S) Pr4
E) Gd10
R) Fe2
I) Gd10
P) Fe2

Health: 44 Karma: 14

Known Powers:
Squirrels are clever and inventive rodents found in every forest and urban park setting. An individual squirrel attacks on the Edged column, but cannot score Stun or Kill results. A horde of squirrels also make edged attacks, but they may score Stun and Kill results due to multiple attacks.
Swimming: Fe speed
Running: Pr speed,
Climbing: Rm ability and Fe speed
Hearing: Squirrels also have very sensitive ears (-2cs to suprise a squirrel)
Tracking by Scent: Gd
Squirrel Girl has developed a power stunt where she tells her squirrels to disable a target, and they specificly attack any small, unprotected areas of a device or person. If the squirrels can make a Red Fighting FEAT roll (she may spend Karma for this) then they've either disable a random ability/power, or inflicted such damage that all the abilities and powers have dropped one rank. Body Armor of Rm or greater strength is proof against this attack.
If the squirrels attack as a horde, an opponant must make a Psyche FEAT roll or lose -4cs from their Fighting, Agility, Reason, Intuition and Psyche. Having hordes of scratching, biting rodents scrambling over you will inspire a panic attack.