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Shuma-Gorath

Shuma-Gorath

F) Rm30
A) Fe2
S) Sh-X150
E) CL1000
R) In40
I) Mn75
P) CL3000

Health: 1182 Karma: 3115
Resources: Sh-X Pop: -100

Known Powers:
Energy and Matter Control: CL1000, Shuma-gorath can defend himself by dissipating up to 200 points of "physical" energy and 1000 points of mystical energies which might be directed at the Lord of Chaos itself, but can undertake no other actions that turn. Shuma-gorath can magically manipulate matter consisting of volumes up to and including the solar system at Class 1000 rank, although control of volumes on a scale much larger than city-wide requires Shuma-gorath to pay 500 Karma in addition to any other considerations. One Power that Shuma-gorath can not mimic with this power is the ability to open dimensional gates into other realms. Shuma-Gorath is limited in its ability to move from one dimension to another and must rely on special procedures (see below) to do so.
Body Armor: Sh-Z ability to become intangible, Am protection vs. all material attacks.
Astral Projection: CL1000, when travelling, he can attempt to possess other beings. He must make a successful Psyche FEAT roll against the target's Psyche to take possession. Shuma-gorath is limited to sending his victim dreams, memories, and unsettling images. When Shuma-Gorath possesses a character, he is considered to have Fe rank for all magical effects in that character's home dimension. For each 5 points of magical energy expended by Shuma-Gorath's unknowing agent, the Lord of Chaos gains one point of Psyche. When Shuma-Gorath's Psyche reaches Un rank, it is allowed to manifest itself on this new plane with full powers and attributes described above.

Equipment:
None

Weakness:
Banishment: When he loses a confrontation on a particular dimensional plane, Shuma-Gorath is barred from entering that plane for several millenia.

Talents: Mystic Background, Occult Lore

Contacts: None