The Red Skull
Johann Schmidt
F) In40
A) In40
S) Ex20
E) Rm30
R) Gd10
I) In40
P) Rm30
Health: 130 Karma: 80
Resources: Gd Pop: -10
Known Powers:
None
Equipment:
Body Armor: Rm protection vs. Physical and Energy, also has the following power stunts:
-Force Field: Am protection vs. Physical and Energy, In protection vs. Corrosives, Am protection vs. Heat and Cold
-Enhanced Stats: The armor raises Red Skull's Strength to In and his Endurance to Am, health does not change
Gun: Rm Shooting, 10 areas
Nanites: Mn Mind Control when placed on forehead. Must make a Mn Psyche FEAT vs. mind control. Can be burned out of system or by electromagnetic pulse.
Dust of Death: Rm intensity poison that caused those failing an End. FEAT to die, with their heads changing to resemble a red skull. He could fire the dust in a pellet form from a specially designed handgun.
Talents: All Martial Arts, Leadership, Military, Marksmanship
Contacts: Skeleton Crew, AIM, Taskmaster, Crossbones, Hate-Monger