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The Punisher's Armory




Shotgun: Gd material, Gd Shooting, requires two hands to hold, hit up to 3 adjacent targets in same area




Knife Gun: Gd material, Rm Edge, 7 areas, burst may hit up to 3 adjacent targets for full damage to each (roll separately for each target)




S.H.I.E.L.D. Heavy Artillery: Gd material, Mn damage to single target, 4 areas




Chainsaw: Ex material, Am Edge




Electric Pistol: Pr material, Ex Energy, 10 areas




Satan Claw: Ex Strength in right arm and allows him to deliver Ex Electrical Shocks.




Venom-Mech Armor: Punisher can create a symbiotic-ooze covering over himself that provides Rm protection vs Physical and Ex protection vs. Energy.
-Half of all damage is inflicted on the covering, i.e. Ty bullets do 3 points of damage. Once the covering receives 100 points, it is of no use and the Punisher must regrow it. One turn is needed to regrow it.
-Create guns: Ty Shooting, 5 areas