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Frank Simpson

F) In40
A) Ex20
S) Rm30
E) Am50
R) Ty6
I) Ex20
P) Pr4

Health: 140 Karma: 30
Resources: Pr Pop: -20

Known Powers:
Cybernetics: Most of Nuke’s skeletal system has been replaced with cybernetics and his skin is a type of bullet resistant plastic. He has the following:
-Body Armor: Rm protection vs. Physical and Energy, Nuke is immune to Nerve Strikes.
-Artificial Heart: Nuke has a second artificial heart that adds 30% to his Health score, allows him to recover up to 2 lost Endurance ranks per day and at the Judge’s discretion any Kill result that targets Nuke’s torso may be considered only as a Stun result.
-Pills: Nuke’s handlers give him amphetamines (“reds”) and other pills ostensibly to control his adrenal levels and enhance his combat abilities. It has however been revealed that these pills are placebos and have no real effect except to maintain his psychological dependency.
Resistance vs. Heat and Radiation: Sh-Y

Betsy II: Nuke's weapon of choice is a rotating multi-barrel mini-gun that inflicts Am Shooting at a range of 12 areas. It requires a minimum of Rm Strength to fire accurately without mounting it on a tripod or vehicle (-2cs to shoot for each rank or Strength lower than Rm).
-Bursts: The mini-gun can fire a maximum of 3 bursts before reloading (takes 2 rounds). Each burst can hit 1-10 +2 targets in the same area.
-Grenade Launcher: Can fire up to 4 grenades with a range of 7 areas, that inflicted In damage to an entire area

Talents: Edged Weapons, Military, Guns, Marksmanship, Martial Arts E

Contacts: None