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N'Garai

N'Garai

F) Ex20
A) Rm30
S) Rm30
E) Ex20
R) Pr4
I) Gd10
P) Pr4

Health: 100 Karma: 18
Resources: N/A Pop: -75

Known Powers:
Demon Physiology: The N'Garai are a race of aliens, whose very body gives them the following power stunts:
-Body Armor: Ty protection vs. Physical and Energy
-Claws: Rm material, Ex Edge
-Flight: Pr airspeed (4 areas/round)
-Poison: The N'Garai's claws are coated with a deadly poison. Victims must make an Endurance FEAT against In intensity each round for 6 rounds. Each failed FEAT result costs them 20 Heath points. The victim must make an Endurance FEAT against In intensity or suffer a 1cs on all actions for 6 rounds, against Rm intensity or suffer a -2cs on all actions for 6 rounds, against Ex intensity or become incapacitated with pain for 6 rounds and against Gd intensity to avoid falling unconscious for 6 minutes.
-Wall-Crawling: The N'Garai can use their clawed hands and feet to move across walls a ceilings at 2 areas/round
Magic: Some N'Garai possess magical abilities and a higher level intelligence than the typically savage and feral member of their race, the ability to speak and cast spells.
-These spell-casters can force people to make a Psyche FEAT against Rm intensity or ignore the demon's presence as though it were invisible. This form of mental invisibility forces victims to ignore or rationalize the demon's activities. Once the demon engages in physical combat, the spell is broken.
-The claws of the N'Garai can cut and damage victims who are intangible, "phasing", at zero-density or multidimensional. The larger, more powerful and savage warrior cast have this ability to claws out-of-phase opponents, but no other magic.
-The N'Garai's innate evil provides them with the same Mind Trap protection as Keirrok but at Mn rank and they have the ability to sense dark magic and track its source.

Equipment:
None

Talents: Tracking

Contacts: The N'Garai