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Mister Fear

Mister Fear

Larry Cranston

F) Ty6
A) Gd10
S) Ty6
E) Gd10
R) Gd10
I) Ex20
P) Gd10

Health: 32 Karma: 40
Resources: Rm Pop: -5

Known Powers:
None

Equipment:
Fear Compound: Mister Fear uses a special chemical compound that is based on pheromones, which are special scents that cause various emotional reactions in animals. Mister Fear uses a compound that causes fear, making the victim want to flee as fast and as far away as possible. This fear compound has an Un intensity rank. The fear compound only works on animals and humans native to Earth. Those breathing it or coming into contact with the compound must make an Endurance FEAT roll vs. Un intensity to resist its effects. If breathed, the compound takes effect immediately, if it is only absorbed through the skin, it will take 3 rounds before it takes effect. If the victim is effected by the compound, the victim’s Endurance decides how long the character is affected. Endurance Rank Length of Fear
-Fe to Ty Endurance lasts 150 rounds
-Gd Endurance lasts 100 rounds
-Ex Endurance lasts 50 rounds
-Rm Endurance lasts 25 rounds
-Mn Endurance lasts 10 rounds
-Un Endurance lasts 5 rounds
-Sh-X to Sh-Y Endurance lasts 1 round
-Above Sh-Y Endurance has no effect
Pellet Gun: He fires the gun with Ex Agility, 5 area range, One pellet affects one area.
Injector Ring: Mister Fear sometimes uses a ring capable of injecting a concentrated dose of the fear compound. He must strike a character to inject the compound. The ring does Pr Edge and can’t penetrate body armor of Ty rank or better, but the fear effects take place immediately.
Gas Mask: Mister Fear uses a gas mask and sealed suit that protects him from contacting the fear compound in any way.

Talents: Law

Contacts: None

Mister Fear's Last Costume