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Morass

Morass

F) Gd10
A) Gd10
S) In40
E) Mn75
R) Ty6
I) Ty6
P) Ty6

Health: 135 Karma: 18
Resources: Ty Pop: 0

Known Powers:
Elongation: Morass can elongate portions of her body, such as fingers, to form tendrils, out to 5 yards.
Plasticity: In ability to reshape her body to deflect damage or to create different weapon types, such as hammers

Equipment:
None

Limitations:
Silent: Morass is unable to speak.
Vulnerable to Heat: As a creature made of radioactive mud, Morass is vulnerable to drying out. Any attack by flame or heat, she must make a Yellow Endurance FEAT, with her Endurance reduced by the intensity of the heat. She is also vulnerable to anything that would reduce her moisture content significantly (such as salt flats).

Talents: Guns, Military

Contacts: Gamma Corps: Black